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Discussion - Enchanting and it's problems

Discussion in 'Raid' started by CoCaptainBlue, Nov 30, 2018.

?

What should become of the enchanting system currently on raid

  1. Keep it the same.

  2. Change it so that a player only loses half levels each time they enchant.

  3. Change it back to how it was

  4. Something other (Please state)

Results are only viewable after voting.
  1. CoCaptainBlue

    CoCaptainBlue Well-Known Member

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    Hello everyone.

    Alot of players have been saying the enchanting system is not good. There has also been 2 or 3 threads about it. While it is the players who wanted a new enchanting system, I believe what the comunicty wants has changed. This enchanting problem has been driving players away and meaning some players arent planning on returning this map. With this in mind you have all had time to think about what you want having seen the other threads and also by playing the game. Now I suggest we make one final discussion were we can all put or final views and evaluate the enchanting system and other reasons related to it.

    This will help clear things up realting the other threads being a type of sumary and it will then mean that staff have a full clear view to the problems, and solutions that are wanted by the comunity.

    Please leave comments on your views and opinions about the current raid enchanting system. They can be short or long anthing that helps.

    Another reason I created this thread is becuase the forums is looking dead.

    Thank you for reading
     
  2. Eil

    Eil Raid // Perm. Ban Manager

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    I'll start off by saying that the enchanting system was changed because the majority of the community felt that P4 was too easy to get. This was due to a number of factors:
    - Shop glitch
    - Dragon daily resets
    - XP boosters
    - 1.8 enchanting

    The combination of all these resulted in the issue. P4 being too common meant players were bringing 2, even 3 sets to fights. Base/vault raids, while they were almost always guaranteed to have P4 in them, the actual worth of it was significantly diminished, therefore giving a reaction of "yey, more P4" rather than "OOOH YES! Jackpot".

    Firstly - The shop glitch. It's been around since the very start of SPvP, and while it was fairly well known as the maps progressed (I remember being one of the first to discover it in the original map). Spending 18 levels on each piece of armour to repair it is rather annoying, which is why we decided not to remove it, but to make it a feature rather than a glitch. This was the introduction of the blacksmith NPC at spawn, that would reset the XP cost of items in exchange for a small amount of gold (the higher the repair cost, the higher the gold price). Now of course, this feature didn't come to fruition in the latest reset which is a large contributor to the above problem.

    Secondly - Dragon daily resets. In the original SPvP map, and the one that followed, there was a single dragon. It was killed at the start of the map, and the End didn't reset again. In 1.7 enchanting, the dragons XP ultimately didn't mean a great deal - It gave 2x level 30 enchants. In the 2nd map where the server was upgraded to 1.8, it meant a great deal. It was 12x level 30 enchants (assuming no levels used for enchant resetting), which is a lot. This happening on a daily basis was a big deal, and was an issue. It meant vast quantities of XP was available on a daily basis, and allowed players to do far more with ease enchanting than previously possible.
    What was actually planned for the dragon, was a weekly End reset (including dragon) which had an event revolving around it.

    Thirdly - XP Boosters. Boosters are both a way to generate income for the server, while staying EULA friendly, and attracting players online at the time. The addition of these boosters, along with those on all other Brawl servers was a necessary step in order to comply with the EULA, but it also changed the game meta.

    Finally - 1.8 enchanting. The enchanting on it's own, isn't a huge issue. As we can see from the 2nd SPvP map which was thriving, it wasn't a problem. However since then, the 2nd & 3rd issues have been added, which resulted in the problem with prompted the change to enchanting.


    The issue with the current map, is that due to some of the features planned not actually being in the game. Both weekly dragons, and the repair NPC, this map has not been an accurate representation of what was intended. I do not know exactly how it would have turned out had everything been added. Whether we would still have the current issue, or whether we would have a good and stable game meta.

    This is me simply explaining the reasons a change was necessary & the reasons why this map hasn't been true to what was planned - I am not defending the current system. I hope to see what everything thinks, and whether players feel they would like to try a map with the originally planned system, or something different.

    A few things to consider:
    - Would the fact the dragon is weekly rather than daily be enough to fix P4 being too common, while keeping 1.8 enchanting?
    - Would the repair NPC be enough to make 1.7 easier, and the right balance?
    - Are XP boosters too OP?

    NOTE: Some of the new KoTHs will have gear & enchant restrictions. So P4 for KoTH won't be a necessity all the time. Some KoTHs may be iron only, or P1 diamond etc.
     
    • Like Like x 4
    #2 Eil, Nov 30, 2018
    Last edited: Dec 2, 2018
  3. CalledRainer

    CalledRainer Well-Known Member

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    I like the enchanting system as it is now however i would like to see a feature that each 1.7 raid server had in the past: Getting more levels with fortune and looting. And xpbottles should give you back the same amount of xp as you deposited. Giving back only 80%ish ruined their purpose to be able to fight anytime without loosing 25 levels after a mining trip

    And WHERE IS @PingWoo s picture :frowning:
     
    • Like Like x 1
    • Agree Agree x 1
  4. Jeenss

    Jeenss Ex-Raid Mod

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    The map 4 changes are still in the works. So right now, it's hard to say what should be changed after the planned changes are out.
     
  5. Praisekek

    Praisekek Well-Known Member

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    1. What's the shop glitch?

    2. I like Eil's point that SPVP was thriving without problems because it wasn't so easy to gain XP before. Of course, it was also back when Minecraft was today's fortnite and remained that for 5 years and before EULA killed revenues, but the community actually gave a purpose to fight and grind or whatever and that's the biggest part that can be overlooked. If we implement the system as it was before, I think we'd see an overall growth in players and activity in skilled players.

    3. More older, veteran community members need to weigh in on this. Would they ever consider coming back if x was implemented?
     
  6. Eil

    Eil Raid // Perm. Ban Manager

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    1. When you repair an item, there is something called the repair cost. This starts off at 0, then is (x2)+1 every time you use an anvil on the item (renaming, repairing, combining etc.). This is why repairing the same piece of armour would have a base cost of XP: 0, 1, 3, 7, 15, 31, 63.
    The shop glitch allowed you to list an item in the shop, then re-buy it, and that repair cost would be reset, allowing you to repair your armour with 0 base cost every time (would still cost 4 levels to repair with diamonds - 1 for each diamond used). This has been around since the very beginning of SPvP, and essentially turned into a feature, however it was only really known by more experienced players.

    2. Implementing the original system has a few issues: We'd have to remove the XP boosters, which a lot of people like, and are good for getting players on, and also providing income for the server. However this thread is for discussing things like this.
     
    • Informative Informative x 1
  7. Carnotauros

    Carnotauros Raid's Mod

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    Okay, first of all, sorry for my recent inactivity and late reply, I've had a lot of school stuff recently that needed to be fixed. Anyway, to the topic, here's my take:

    Enchanting
    I personally dislike 1.7 enchanting for these reasons:
    • Way too much grinding (which in my opinion is not enjoyable)
    • Makes P4 way to rare, and no one wants to fight.
    That makes me come to the other problem of this map: the shop glitch being removed.

    The Shop Glitch
    The shop glitch being removed was something I am very against, for these reasons:
    • It makes people not want to go out with P4, and that leads to no really intense fights
    • It makes mining and grinding unmotivating because your tools will just break and you'll have no way to repair them after a while.
     
    • ELITE Honor ELITE Honor x 1
  8. Eil

    Eil Raid // Perm. Ban Manager

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    So you feel the best solution is to revert back to how it was last map? (only this time there is XP bottling - making it easier)
     
    • Agree Agree x 1
  9. Carnotauros

    Carnotauros Raid's Mod

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    Honestly, yes. Except maybe making the shop fee bigger for buying your own armor, swords, and pickaxes.
     
    • Agree Agree x 1
  10. CoCaptainBlue

    CoCaptainBlue Well-Known Member

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    The shop glitch is being replaced by the villager, it just hasnt happened yet, so if you think about it the glitch will come back and be used in exchange for money
     
  11. Carnotauros

    Carnotauros Raid's Mod

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    That is true, but to be honest I'd just like to keep it like it was except that you always have to pay a certain fee for buying your own amour and tools from the shop. That would allow shop-sniping to be a thing again and that is very fun if you ask me.
     
  12. Eil

    Eil Raid // Perm. Ban Manager

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    The shop glitch, as it says in the name, is a glitch. Only regulars know it, while new players, and even some experienced players don't know it. To change that, in the tutorial book/chat tip there would have to be content explaining the glitch. Making instructions on how to perform a glitch in order for people to have the same knowledge of an exploit as everyone else does, is illogical.
    Hence the reason we decided on the NPC that did the repairing, with a small cost (adds another use for gold), and is an actual feature.
     
    • Agree Agree x 2
  13. MoistEggnog

    MoistEggnog Global JMod

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    My personal view on this is that we could revert back to the old way of enchanting but this time with exp bottles (I like the 80% and all but I think it should be 90%) with no shop glitch and the villager out. Since the ender dragon is going to make a come back we should all know that it will be easier for only the rich to get exp with that and maybe encourage end fights with it. This being said I think the exp bottles should stay with the increased amount of percent. 100% is ideal to some players, but thinking back most of the time exp bottles were more on the random side and you couldn't store them yourself so that is why I propose a slight increase to how much exp gets captured. Grinding is suppose to be hard and should probably be kept that way to an extent, but also enjoyable for everyone to play.


    Well no one really wants to fight in the first place with iron either since they drop so quickly as well and the grinding is suppose to be a big part of it imo since it is a "Hardcore" survival except with teams and a few warps. Personally I do agree that for the players the enchanting is an issue as players don't want to do all that work for the p4 and make it a bit easier just not to the extent that they have way too much.

    I disagree since it was a glitch, with regular hardcore survival you don't just get to repair your stuff that easily and there is still a repair villager in the works that will help with the issue that you stated.
     
  14. Colonel_Graff

    Colonel_Graff http://www.brawl.com/games/ctf/lookup/188857/
    Wiki Team

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    Meh update to 1.9 and allow mending to be used.
     
    • Optimistic Optimistic x 1
  15. CoCaptainBlue

    CoCaptainBlue Well-Known Member

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    RIP CoCaptainBlue my pc couldnt handle 1.9 ever. i know a limited amount of knowledge on that update so i would fall behind quickly
     
  16. Xather

    Xather Member

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    Well the enchanting system right now I don't really like it. I liked it like it used to be not taking 30 lvls to like enchant a pick or sword etc. I liked it when it only took some lvls so it dosn't take 3 Days to make p4 set if you know what i mean.
     
    • Agree Agree x 1
  17. Twhat

    Twhat Member

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    Keep it like it is rn. But xp bottles should give all xps back
     
  18. CoCaptainBlue

    CoCaptainBlue Well-Known Member

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    Its a good idea, but it doesnt stop the time issue some people may have. While we loose all 30 levels its better for people to just get to 30 spend it and then when they have 0 they can pvp. But the issue for some people is that it gives so little p4 form each time someone reaches level 30.
     
    • Agree Agree x 2
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