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New Kit Feature?

Discussion in 'Ideas' started by yairster, Dec 14, 2018.

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  1. yairster

    yairster Active Member

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    Kit has a few types of players.
    1. Legit players
    2. Hackers
    3. Runners and Hiders
    I have no problem with legit players. Hackers are already dealt with the anti cheat and submitted reports. However, "Runner and Hiders" players do annoy at times. They can completely out run you if either ninja class was selected and/or they make an unexpected turn and lose them.

    @Kayrex made a similar thread suggesting player trackers, yet this is a different idea. For x amount of credits you get a hint of direction to the nearest player. The hint will be an arrow above the inventory, where you see the name of the weapon you are holding.
     
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  2. FraXicor

    FraXicor Member

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    A few questions I want you to answer (just curiosity):
    I have to say that I reañly like the idea of having an option to track players (so there is a real use of credits, most people spend them in one or two kits and then they save them indefinetly, so
    How much does this feature cost for each player? Is it permanent or you must buy it every game (if you want to have it)? Just ranked players will use it or whitenames can unlock this too? And last, Will it say how far is the player, exact pos, orjust a tracker as it worked on warz? Hope you can answer this.
     
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  3. yairster

    yairster Active Member

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    That's the exact reason I wrote "x" as the amount of credits, to let you guys discuss the amount as I'm not really sure.

    Neither. When you have jumped into the arena, you have an option to buy the feature. It will only show one direction, if that makes sense.

    I want every member of brawl to enjoy this feature. It may bring them a more enjoyable experience of Kit.
    I have mentioned in the thread how it would work, I'm happy to get a chance to explain myself again in a more detailed way. When the feature is bought by the user, an arrow above the player's inventory will point to the nearest player's location. (Which makes the feature cheaper).

    No, the arrow will only point to the right direction.

    Basically, every time you buy the feature, you will be given a direction.
     
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  4. FraXicor

    FraXicor Member

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    Oh, thank you for responding. I would say the perk would cost 20 credits per game (something easy because you will know where the player is, so you will always fund people to fight). Another thing that I was considering if you don't mins thinking, is that you have a compass that point at where he is, but it doesn't tell how far he/she is. Another thing that could be interesting is that the compass displayed the name of the player been tracked. One last idea is that is a little bit more expensive for ranked players (not too much, for example half the price more) so it's balanced in terms of the amount of credits someone with vip gets compared to a whitename.
    Edit: The idea of the compass is because it would make the process of creating this a lot easier for the dev, so it could be added earlier (in case they consider adding this).
     
  5. yairster

    yairster Active Member

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    Here, I don't agree with you. The player has won/bought a premium rank and should be given everything members get.
     
  6. MoistMayonnaise

    MoistMayonnaise Global JMod

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    I don't agree on a compass as the guns arena has one showing where the nearest player is. For the vanilla arena it would take away a soup slot. If i remember correctly maybe like vampireZ for hypix would be better? It makes like a redstone point for a few sec to the nearest human alive, but it would be to players instead of humans as its a bit different.
     
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  7. FraXicor

    FraXicor Member

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    Or, we could make that the player who bought the perk can do /track, so it makes:
    1) A big redstone arrow pointing to the player, like Moist said
    2) Another thuing that would be a little more complex is that the interaction bar tells you in which cardinal point the player is, and how far
    3)Stack two soups, solving the problem with the missing soup
    4) Or just the chat saying how far he/she is, and where they could be
    I don't know, reply telling me what do you think about this ideas.
     
    #7 FraXicor, Dec 15, 2018
    Last edited: Dec 15, 2018
  8. yairster

    yairster Active Member

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    It would be great if you could explain this to me, don't really get it.
    The kit map is rather small, so it wouldn't be that big of a problem finding the player after the hint. No need of exact position.

    Exactly why I didn't suggest a compass
     
  9. MoistMayonnaise

    MoistMayonnaise Global JMod

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    If you try and eat it, will still be consumed as one

    I can pm you a rec soon

    That could work as well
     
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