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CTF Map Configuration Guide

Discussion in 'Map Submissions' started by Cardonation, May 13, 2017.

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  1. Cardonation

    Cardonation CTF JMOD | CMS Leader

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    How to Configure Your CTF Map
    Good news, you can all do it. Here's how.


    Sign information:

    Spawn sign info:
    • Red spawn: {{spawn 1}}
    • Blue spawn: {{spawn 2}}
    Front of sign = front of player or front of banner; this is the direction players will face when entering a map or respawning.
    Use solid blocks under signs. Must have different block IDs for spawns. Refrain from placing spawn block IDs in any playable territory on your map.
    [​IMG]
    [​IMG]

    Flag sign info:
    • Red flag: {{flag 1}}
    • Blue flag: {{flag 2}}
    Front of sign = front of player or front of banner; this is the direction players will face when entering a map or respawning.
    [​IMG]
    [​IMG]

    Spawn box sign info:
    • {{spawn_box}}
    • {{caps=3}}
    • {{time=20}}
    Front of sign = front of player or front of banner; this is the direction players will face when entering a map or respawning.
    [​IMG]

    Callout sign info:
    • Red callout: {{callout 1}} and the name of the callout on the second line
    • Blue callout: {{callout 2}} and the name of the callout on the second line
    • Neutral callout: {{callout}} and the name of the callout on the second line
    [​IMG]
    [​IMG]

    CTF Spawn Boxes:

    There's 2 ways you can put a spawn box on your map:

    The first and easiest one is through usage of the command "/assets". After executing this command, a GUI will pop up in which you can copy a spawnbox onto your clipboard. You can then paste the spawnbox at any location using the command "//paste".

    The second method is copying a spawn box from the CTF Spawn Boxes map. Information about this map is listed below.

    Map name:
    CTF Spawn Boxes
    ID: 350850

    Paste your spawn box at least 60 blocks above midfield to be out of ninja pearl/mage glitch range.
    • Players can pick whichever box they prefer, new or classic.
    • Boxes are customizable.
    • Easy copy paste signs are available if only signs need updating on your map. Updated May 2017.
    • Boxes are pre-configured for sign system maps.
    [​IMG]
    New box design credit to DeZilla.

    Other information:

    • Soldier climbing restriction: Coal Ore, Nether Quartz Ore
    • No fall damage upon landing: Double Soul Sand (1x2 at a minimum)
    • Removal of Restrictions: All restriction requirements for CTF maps have been removed.
    After you have finished & configured your map, you can submit it on the forums in this section. After submitting, a CTF staff member will check if the configuration is correct. When a reasonable amount of maps have been submitted (usually about 40 maps), they will go into a selection & testing phase.


    I hope sharing this info helps map releases occur at a faster pace.
    Never hesitate to step up and help with things, people notice the effort.

    Thanks for stopping by.
    - Xelasi
     
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    #1 Cardonation, May 13, 2017
    Last edited by a moderator: Aug 1, 2020
  2. Nightowl

    Nightowl Well-Known Member

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    • Like Like x 1
    #2 Nightowl, May 13, 2017
    Last edited: Jan 8, 2018
  3. Xelasi

    Xelasi Well-Known Member

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    I actually had that issue with a version of Minecraft I was using the other day. It was either my optifine or forge client that made me unable to write on signs. Version 1.8.9 seemed to fix the problem for me.
     
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  4. GalaThundR

    GalaThundR Mcpvp Veteran

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    Very well made guide and video! You should definetely join the media team.
     
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  5. Xelasi

    Xelasi Well-Known Member

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    Aww, thanks!

    @chickenputty hire me plea$e
     
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    #5 Xelasi, May 14, 2017
    Last edited: May 14, 2017
  6. Legomike411

    Legomike411 Active Member

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  7. Shawn_

    Shawn_ Playing CTF and making maps since 2012

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    What are the differences between the two signs with different areas?

    Also, whats the range of restriction for flags?
     
    #7 Shawn_, May 18, 2017
    Last edited: May 18, 2017
  8. GalaThundR

    GalaThundR Mcpvp Veteran

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    The flag restriction is a 50x radius around it.
    Idk what you mean by two signs in different areas.
     
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  9. Nightowl

    Nightowl Well-Known Member

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    #9 Nightowl, May 18, 2017
    Last edited: Jan 8, 2018
  10. Shawn_

    Shawn_ Playing CTF and making maps since 2012

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    [​IMG]
    My second question is why these two are different ^
     
  11. williamcboyle

    williamcboyle Member

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    How do you put the skybox in your map?
     
  12. Xelasi

    Xelasi Well-Known Member

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    I was trying to show the radius on the left and the area on the right. Just refer to the one on the right, it was meant to be two visualizations of the same concept. Sorry if I made it confusing D:

    What?

    I don't think the flag restriction distance is much more than ten blocks if it even exists anymore.
    These were maps when the last wave first released. I find it safer to over restrict flag rooms than under restrict.
    [​IMG]
    [​IMG]
    [​IMG]


    Pm'd with info.
     
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    #12 Xelasi, May 19, 2017
    Last edited: May 19, 2017
  13. featherpaw

    featherpaw Your friendly neighborhood kitten! :3

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    I. Wish. I. Had. Your. Voice!!!!!
     
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  14. EddKrumbs

    EddKrumbs Well-Known Member

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    Ah... I thought the signs also did a 7x7x7 when I was building Waitomo.

    Click to view imgur album!


    It was nice to revisit Waitomo after so long, though :smile:
     
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  15. Xelasi

    Xelasi Well-Known Member

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    Goodness. Go bury some 97, I'm assuming you placed that wool for restrict signs lol
     
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  16. pandanielxd

    pandanielxd its panda daniel

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    can soldiers wallclimb barrier blocks or nah?
     
  17. Rejeqted

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    na they cant tried it on some maps. They also cant climb beacons
     
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  18. BowlingLettuce2

    BowlingLettuce2 New Member

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    Will there automatically be a callout for the flag and spawn?

    and what is the radius for the callout?
     
  19. _Pai

    _Pai Well-Known Member

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    Yes and 15 blocks
     
  20. PastelVox

    PastelVox Active Member

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    I'm working on a map, and mid is an even number of blocks (i.e., there's no true neutral mid). I want a neutral callout at mid, but I want it to extend the same number of blocks in both directions. Will it cause any issues if I have the same name for two neutral callouts?
     
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