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I've returned and levelled up a little, but 2.0 has three major issues

Discussion in 'MC-War' started by iMadeAThing, Nov 15, 2017.

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  1. iMadeAThing

    iMadeAThing Active Member

    Joined:
    Feb 10, 2016
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    Took several months off and returned for the 'soon' that finally arrived, 2.0!
    First I'd like to say that I'm a big fan of most of the changes, but in the couple of hours that I've played, three problems are super apparent.
    1. Spawns on FFA style games are bad. Reaaally bad, even in small lobbies (<15 players). In these style games it often happens that you either spawn immediately behind or even inside other players, or others spawn in or behind you, really breaks the game sometimes.
    2. The anti-cheat is so. Incredibly. Bad. Of the last 7 times I logged to play, 6 of them had 1-4 hackers at a time using everything from anti-kb, kill aura, bhop, to blatant speed and fly hacks. I don't know, maybe get a better anti-cheat, but when these kinds of players are on, it entirely ruins most of the new game modes.
    3. This rolls right into problem three: no moderation. When I say that I mean that when hackers are on, multiple people /report and then hours go by before anyone cares to check the reports or do anything about it. I've literally seen at least twice the amount of people freely getting away with hacking than those that ever get bans. Maybe consider taking on some more jmods or even just 2-3 dedicated mods for 2.0, because right now, it's an everything goes, no rules server essentially.
    The first one may not really be fixable, but after playing on Brawl for as long as I have and really enjoyed most of what brawl offers, it's really disappointing to see 2.0 going to trash because of bad moderation/anti-cheat.
    What is brawl doing about these and in the mean time what can the more loyal players do to still have an enjoyable time?
     
    • Agree Agree x 1
  2. Charlie_0014

    Charlie_0014 Build's Mod

    Joined:
    Mar 19, 2016
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    1. The current FFA spawns are an improvement, because when War 2 first came out, you were guaranteed to spawn inside someone else.

    2/3. My understanding with the anti-cheat is with the current configuration, if you got a killstreak like RCXD, Predator Missle, Chopper Gunner, AC-130, or any other flying one, you would be kicked for fly/speed, which would be annoying to the better players, and none of the higher staff members has been able to properly configure it.
     
  3. SoGhoul21

    SoGhoul21 7 Year McPvPer

    Joined:
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    The ones we currently use on other gamemodes don't work well on War 2.0, so we've had to make do without. Recently, we've decided that getting an anticheat is a high priority. As well as this, we've just released a new hack test among staff, so some mod promotions should be happening soon.
     
    • Agree Agree x 1
  4. YoungMetro3X

    YoungMetro3X returned

    Joined:
    Jul 28, 2014
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    ez#7478
    Yeah, I hope the anticheat gets fixed. Cheating is kind of becoming a problem on war since there are cheaters like every hour that needs to be banned
     
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