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Wave XIV Testing Phase and Voting

Discussion in 'Capture the Flag' started by ningeek212, Jun 7, 2018.

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  1. ningeek212

    ningeek212 Yoshi Legend and Medic Main

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    Hello people of CTF,

    We're getting closer to the next map wave being released as we go into the testing phase. The testing phase will be same as the few previous map waves testing phases, with the maps being considered replacing the current rotation. The rotation will be changed to the maps seen below starting at 3 pm EST on June 8th and will end one week later at 11:59 pm EST on June 17th.

    The following maps are those that were submitted before the deadline, with some of those maps being weeded out if they did not meet map standards or if they were a rework of a map that had insufficient changes. If you have any questions concerning the maps that were weeded out or any questions about this map wave in general, feel free to send any of us a PM. We have a total of 33 maps being tested, 13 of them are originals, and the remaining 20 being map reworks. Without further ado, here are the maps being considered for Wave XIV!

    331769 - Airborne by Shawn_, and THECOMMANDER5643
    408999 - Bazaar by DeZilla
    369836 - Cliff Palace by sportyman56
    408168 - Deserted by Daveeeeeeeee
    332124 - Modern Diversity by Ducksfan10
    336722 - Neil by Exploud
    242151 - Ravine Ruins by November
    356913 - Rift by _featherpaw_, Chilled_67, and Fordale
    331768 - Riot by Shawn_
    390493 - Spring Spire by GalaThundR
    377064 - Sunstar by Dokkeda
    388152 - The Great Wall by olitree
    332125 - Versailles by Evan19119, and Ducksfan101
    408675 - Atlantis I by Xelasi
    404518 - Beaver Creek VI by Daveeeeeeeee, puhdgy, xxMineSheepxx, and Knaber
    307394 - Beaver Creek VI by Insomniac___, Chucky_Nono, and Crazy_CTF
    360870 - Capture I by Daniellll
    387559 - Divinity's Reach V by Insomniac__, LeUniCow, and Insomniac___
    370666 - Futuristic City by RedwolfWarrior
    332203 - Kill Creek VI by Ducksfan101
    360791 - Metro I by Daniellll, and Pavocado
    394141 - Metro I by Daveeeeeeeee
    383891 - Metro I by puhdgy
    410597 - Opposites Collide VIII by puhdgy, and lauten
    408410 - Pagodas II by pandaniel_ow, and xxMineSheepxx
    393861 - Pagodas II by puhdgy, Daveeeeeeeee, woolctf, and skysheepp
    377633 - Pagodas II by Xelasi, and Shawn_
    332126 - Platforms VI by Ducksfan101, puhdgy, Aykaka, and Daveeeeeeeee
    389315 - Quintet Falls I by LeUniCow, and Insomniac__
    410881 - Quintet Falls I by Snowbreak
    410145 - Shattered Rift VI by pandaniel_ow, and xxMineSheepxx
    363724 - Tibetan Seclusion I by ikemulti
    389443 - Treeline I by Snowbreak

    There will be two voting methods when the maps go live, and we strongly encourage everyone to use both. The first method is the standard in game voting done with /y and /n. The second method is online voting, where you can give more thoughts on each individual map. Online voting will close at 11:59 pm EST on June 18th. Like the previous map waves, these two methods will be weighted evenly, so once again please use both!

    >> Wave XIV Online Voting Form <<

    That about wraps it up. Please take your time when voting and once again if you have any questions/feedback concerning the map wave, send us a PM. It will be quite an exciting week, and we are looking forward to it! We wish everyone the best, and we hope to see everyone this week!

    Happy Capping!
    - The CTF Committee

    Update:
    The end date for the testing rotation as well as the online form deadline has both been postponed by 2 days.
     
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    #1 ningeek212, Jun 7, 2018
    Last edited: Jun 14, 2018
  2. Miskey

    Miskey Leader of Annihilation | Admin | Media Manager

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    Super hyped for this wave, a ton of work was put in by everyone involved!
     
    • Like Like x 1
  3. Snowleak14

    Snowleak14 Well-Known Member

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    370666 - Futuristic City by RedwolfWarrior

    Under reworks?

    Edit: It is a rework of Tuscan City
     
    #3 Snowleak14, Jun 8, 2018
    Last edited: Jun 8, 2018
  4. GalaThundR

    GalaThundR Mcpvp Veteran

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    Oh I completely forgot about the spire maps lol
    -is summer- *chooses spring spire*
     
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  5. DeadRhos

    DeadRhos Blips, Drips And Strips

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    Ohhhh nice! I can't wait for Metro 1, Metro 1 and also Metro 1
     
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  6. Miskey

    Miskey Leader of Annihilation | Admin | Media Manager

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    Not summer yet :^)
     
  7. Dokkeboi

    Dokkeboi Well-Known Member

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    I love how Sunstar is being tested. I haven't worked on that since August I think.
     
    • Informative Informative x 1
  8. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

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    I'm so famous that I was put down under 2 names :^}, jk but please fix
     
  9. Shawn_

    Shawn_ Playing CTF since 2012

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    There have been 5 previous reworks of Pagodas. You should fix that.

    Also please fix Capture II, it's broken atm
     
    #9 Shawn_, Jun 8, 2018
    Last edited: Jun 8, 2018
  10. pandanielxd

    pandanielxd I like sloths

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    hey friends and other gamers, dont forget to leave feedback on these maps, changes can still be made!! (i think)
    :smile:
     
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  11. Pizze

    Pizze Well-Known Member

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    [​IMG]

    HNNNGGGGGGGGG
     
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  12. Xelasi

    Xelasi Retired Mod | CTF Map Builder

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    @Shawn_ if you haven't gotten to it, restricts needed in/around flagroom on Riot. Turrets were firing into the doorways last night fixed

    Also if any of my crap is broken (which is likely) mods/anyone permed is welcome to make adjustments. I'm not able to get online rn

    @Ducksfan101 @puhdgy @Daveeeeeeeee @Aykaka
    [​IMG]
    [​IMG]
    [​IMG]

    @ikemulti
    Minor thing
    [​IMG]
     
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    #12 Xelasi, Jun 10, 2018
    Last edited: Jun 10, 2018
  13. Pizze

    Pizze Well-Known Member

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    [​IMG]

    HNNNGGGGG THERE ARE BARRIERS EVERYWHERE
     
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  14. Xelasi

    Xelasi Retired Mod | CTF Map Builder

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    Ayy other staff, regarding recommits:
    [​IMG]
     
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    #14 Xelasi, Jun 10, 2018
    Last edited: Jun 10, 2018
  15. Redifies

    Redifies Member

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    Depression,

    I've waited all day for my tuscan remake/reskin to come up but it did not :~:

    Other ppls said that they've seen it several but nu not me

    I want to play on it
     
    • Like Like x 1
  16. Xelasi

    Xelasi Retired Mod | CTF Map Builder

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    the image links got swapped on these two fixed

    @ningeek212

    ----
    @pandaniel_ow
    Everyone was trying to jump through the barrier here. Could it just be removed to make this map simpler?
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    You can also put double soul sand with carpets at the falling point for fall damage. The rail may need some modifications (or removal) for campers.
     
    • Agree Agree x 2
    #16 Xelasi, Jun 10, 2018
    Last edited: Jun 11, 2018
  17. ningeek212

    ningeek212 Yoshi Legend and Medic Main

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    Fixed :grinning: :thumbsup:
     
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  18. pandanielxd

    pandanielxd I like sloths

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    the barriers are there to make recoving less easy, you think I could make it any more obvious that you can't walk there?
     
  19. Mr_BlueSheep

    Mr_BlueSheep [Professional Sheep since 2012]
    Build Team

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    Noooooo what about Moats #375812. D:
     
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  20. Shawn_

    Shawn_ Playing CTF since 2012

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    Shawn the Sheep #0146
    Is it just me or does the online voting form skip to the end once you input your IGN?
     
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