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please fix asap

Discussion in 'MC-War' started by WiderGamer, Jun 28, 2018.

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  1. WiderGamer

    WiderGamer Active Member

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    To the map makers that added killhouse back war are not very bright. The map is way to small and is a **** ton of cancer. It would be better to remove the map than infect at this point. With the bad hit reg on war plus the tiny map plus the guys like zBuilds and Fista_Cupz the map is very bad. i think it should be taken off the map cycle as soon as one of the devs are online.
     
  2. YoungMetro3X

    YoungMetro3X returned

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    It was created during legacy war. It can get annoying but I think it should Be kept
     
    • Agree Agree x 1
  3. SuperBen4

    SuperBen4 Mc-War MOD | Profile Pic by Hexivoid

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    I think we could consider reducing its chances of tdm games, but add infect and make free for all more common.
     
  4. Lekosa1

    Lekosa1 mineman
    Build Team Wiki Team

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    One of the best maps imo lol; got a couple 100+ games on it alrdy
     
  5. Ice_Bear1

    Ice_Bear1 Well-Known Member

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    Ice Bear says killhouse is fine it’s just when there is 12+ players when there is a problem.
     
  6. Collector

    Collector War MOD / https://discord.gg/afTbkg8

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    Like War 1.0 (Legacy) there should be a cut off to the map with a certain amount of players. For example, the map rust was cut off at about 15 players. Anything above 15 would make it so the map would be cut out of rotation. Same with the map Residency, although it was the other way around. There had to be 21+ players to make the map available in the rotation. I'm fairly this doesn't apply to War 2.0. I agree that the map can get very overwhelming with 30 players. If this mechanism was introduced to 2.0 it should put a stop to that.
     
  7. JudeK1

    JudeK1 Member

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    Kill house is absolutely fine and doesn't deserve to be taken off the map voting section. Its actually very good for 1v1s and good for a small amount of players but it can be good for an amount over 12 which I think is the perfect amount.
     
  8. Hexivoid

    Hexivoid Active Member

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    In my opinion Killhouse is too large. Remove all of the detail and make it smaller. Killhouse 3 is where it's at.
     
  9. uwuBree

    uwuBree Nya~

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    Killhouse is a good map, especially for intense battles. But, I do think there should be a cap for players like others have said.
     
  10. Collector

    Collector War MOD / https://discord.gg/afTbkg8

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    You may be fine with that, but you have to think about the other players as well. The player cap isn't only for the players but for the server itself as well. It can crash the server quite easily if to many players are participating in a match. To many kill streaks, weapons firing and lethals will make the server laggy and as I said, could crash.
     
  11. Hexivoid

    Hexivoid Active Member

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    Even the infamous infinite killstreak glitch that rarely occurs can't manage to crash War. I doubt that'll happen. (I still need to upload that video I have of it happening once)

    Too* btw
     
  12. Ice_Bear1

    Ice_Bear1 Well-Known Member

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    UAV INBOUND UAV INBOUND UAV INBOUND UAV INBOUND UAV INBOUND UAV INBOUND UAV INBOUND UAV INBOUND

    Ice Bear says basically when this happens it is MCWAR 1.0 where you can see nametags
     
  13. Collector

    Collector War MOD / https://discord.gg/afTbkg8

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    It's happened to me many times. :thinking:
     
    • Like Like x 1
  14. AgentSilverfish

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    I don't see anything wrong with killhouse. I know it can get a bit hectic, but no one is ever online these days. The only game modes that I think could work on this map are tdm, and ffa.
     
  15. PearJR_

    PearJR_ Active Member

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    I think war 2.0 killhouse is better than 1.0.
    It has more way to go to behind wall. It prevents many campings.

    And tiny small map makes more kills and deaths. That's fun of it.
     
    • Agree Agree x 1
  16. SuperBen4

    SuperBen4 Mc-War MOD | Profile Pic by Hexivoid

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    I also enjoy the way killhouse works, the chaos is what makes it different and fun. I can see how it can be frustrating and hard to keep a good KDR but like @PearJR_ said that’s the fun of it.
     
  17. WiderGamer

    WiderGamer Active Member

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    To those who remade the map: if you were to keep the structures the same but make the map walls 12 blocks wider and longer i think it would make a huge difference in how the map works with 25 people online. and one thing I would do is take the tower and lower it 4-6 blocks that way the zombies without nades and tomos (war buy is desperately needed) have at least half a chance of getting the nubs that camp at the top of it

    I also found a way to make a parkour jump to get on the red barriers at the spawn opposite the wood bench (cant think of the color)
     
  18. Hexivoid

    Hexivoid Active Member

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    Kill house still needs to be smaller and have less cover. Not enough killing going on currently!
     
    • Like Like x 1
  19. PearJR_

    PearJR_ Active Member

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    Woo that must be bad for new players. :stuck_out_tongue:
     
    • Funny Funny x 1
  20. Hexivoid

    Hexivoid Active Member

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    @WiserGamer Yo Wise, let me make you a profile picture <3
     
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