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Dwarf Rework

Discussion in 'Ideas' started by obikenobi21, Oct 7, 2018.

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  1. obikenobi21

    obikenobi21 Delta Force Jedi

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    Dwarf Rework
    Items:
    [​IMG]

    0) Xp Bar (Dwarven Fury): Dwarf gains fury by either crouching or hitting enemies (works similar to pyro's frenzy). 4 hits charge fury up completely, and Dwarf loses fury when not in combat and not crouching.

    *Think of charging up the fury like a combination of pyro frenzy charging and soldier. Hitting enemies charges it like pyro, and crouching charges it like soldier (but much slower). The fury is used by abilities, which cause fury to go away like how soldier uses wallclimb and depletes its energy.

    1) Dwarven Axe: Regular diamond axe. Right clicking activates dwarven might, which enchants the axe with fire aspect I for one hit (or 2 seconds, whichever comes first). Costs 2 fury

    2) Steak: Heals 4 hearts

    3) Battle Roar: Right clicking the emerald costs 2 fury, and pushes all enemies away from the dwarf (think weaker mage lightning on top of dwarf).

    4) Dwarven Spirit: Right clicking the bottle instantly drinks the potion, extinguishing dwarf and negating all negative potion effects. Costs 2 fury

    Armor:

    Same as before

    Picture:
    [​IMG]
     
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  2. scapezar

    scapezar Tzar of Scapes

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    adding multiple items/abilities usable for only an instant during certain circumstances increases its complexity and makes it less intuitive for noobies tbh

    it's just something to note, although the challenge to spend/use fury wisely can help create a more versatile niche for the class and a skill gap that'd be fun for some experienced regulars

    it's hard to tell what would be a good balance point, but seeing how intuitive dwarf is (just charge up to increase power with no item abilities), i think we should try to keep similar intuition

    the only aspect i think wouldnt be intuitive is the emerald "roar" ability. even with special particles itd be hard to tell what happened if no enemies are around. So maybe just add this "roar" ability in with right clicking the dwarven axe? Maybe push them back while lighting them on fire? And maybe in doing so give dwarf a temporarily speed boost of 1 (so it's really frenzied up)?

    i do really like it being able to also gain fury when hitting enemies, letting it be much much more mobile, but would it still have its passive slowness?
     
    #2 scapezar, Oct 13, 2018
    Last edited: Oct 17, 2018
  3. obikenobi21

    obikenobi21 Delta Force Jedi

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    Its true, it is less intuitive to new players. On the other hand, I think its really hard to keep an ability as simple as dwarf while still giving any depth or nuance to the class. I thought about dwarf just gaining power as he hit enemies or crouched, but I figured it limits dwarf's versatility quite a bit. I don't think its that hard, hit enemies to charge up right click to use power, but I can see how it would be confusing.

    For the roar, I was thinking literally mage lighting striking dwarf, just with less power. Since its already in the game, it should make sense. And yeah, you could switch what activates what ability, it might make more sense that way. Speed boost is something I thought about, but I don't think dwarf should be able to just run people down since it seems to me thats different from its playstyle (basically a wall).

    No, there is no slowness. I think that the slowness on Dwarf really limits it to only playing defense, and I wanted it to be able to go pretty much anywhere but still be strong on defense.
     
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  4. StormNox

    StormNox Active Member

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    too complicated lol but at least the dwarf can sprint
     
  5. PhantomYoshi

    PhantomYoshi Active Member

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    what if ctf finally updated and they used shield mechanics to do something new and interesting
     
  6. scapezar

    scapezar Tzar of Scapes

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    as long as click cooldown isnt added Xd
    if i wanna play turn based games ill find a chess game online exde

    id also be very sad to see assassin flush down a toilet, but who knows
     
    • Agree Agree x 1
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