1. Welcome to the Brawl website! Feel free to look around our forums. Join our growing community by typing /register in-game!

Complete Fluorescent

Discussion in 'Map Submissions' started by GalaThundR, Mar 12, 2019.

Thread Status:
Please be aware that this thread is more than 30 days old. Do not post unless the topic can still be discussed. Read more...
  1. GalaThundR

    GalaThundR Mcpvp Veteran

    Joined:
    Jul 18, 2015
    Messages:
    895
    Ratings:
    +711
    Discord:
    GalaThundR#7914
    CTF Map Submission

    Map Name: Fluorescent
    Map ID: 399929
    Style: Laser Tag
    Creator(s): GalaThundR
    Structure Restricted Areas: Spawn / Flagroom
    Configured (yes/no): No
    Number of Caps: 3
    Pictures:
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    I had some freetime and felt a bit nostalgic so I hopped on build and made a map for fun like the good ol' days. I didn't stress out balancing and what-not like I normally do so I honestly half-**christian** the layout on this. This was a for fun project and I hope you find some enjoyment from it. I enjoyed making it!
     
    • Like x 6
    • Friendly x 1
    • Winner x 1
    • JMod Honor x 1
    • Mod Honor x 1
  2. PV__nRT

    PV__nRT Member

    Joined:
    Jul 30, 2016
    Messages:
    20
    Ratings:
    +10
    The map is nice! It seems very balanced gameplay-wise, and the style is very simple yet unique. It reminds me of DISCOvery except my eyes bleed less.

    I do have one overall issue that to my knowledge can't really be fixed.
    Whether I look at it in vanilla/faithful or in a resource pack that gives everything perfect lighting, I keep getting the feeling that the black color really throws off depth perception. It may look a lot different when I'm not flying around an empty map on the build server, but I get this optical illusion effect where I can't tell when I'm looking at a wall close to me or further away, and I sometimes can't tell where the floor ends and a wall begins. Like I said, this isn't a lighting issue, and the entire map is based on the color scheme, so I'm not sure if anything can be done about it. That said, I'm sure I'll learn the ins and outs of the map and I'll figure out where everything is; that process just might take a little longer than on other maps.

    Just as a follow-up example:
    How am I supposed to tell that this will send me to my death (as opposed to some lower area) if I jump over this wall?
    upload_2019-3-24_21-50-44.png
     
    • Agree Agree x 2
  3. StormNox

    StormNox Active Member

    Joined:
    Jul 15, 2017
    Messages:
    257
    Ratings:
    +29
    This map seems pretty good, compared to all the other maps. I just think a little extra lighting might make this map more enjoyable, perhaps putting redstone torches to light the way??
     
Thread Status:
Please be aware that this thread is more than 30 days old. Do not post unless the topic can still be discussed. Read more...