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The inflation is here.

Discussion in 'Raid' started by Colonel_Graff, Apr 13, 2019.

?

What should we do about the inflation?

  1. Nothing- let it be

    2 vote(s)
    22.2%
  2. Tax gold or remove gold from the market somehow

    0 vote(s)
    0.0%
  3. Nerf pigman spawners

    7 vote(s)
    77.8%
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  1. Colonel_Graff

    Colonel_Graff http://www.brawl.com/games/ctf/lookup/188857/
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    I want to be the first to announce that the dreaded gold inflation is finally here.

    I was out this week and unable to play raid, but when I logged in I noticed all the cheap stuff (food, chests, etc) was pretty much gone. There are some exceptions (such as soup), but even those items I expect to go up in price (and in fact have been repricing them). There have been numerous gold farms created (I myself have created a 4 spawner farm in the last few weeks), and the folks in the top 10 have far higher balances now than the folks in the top 10 were 2 months after the prior map reset. I don't have any hard numbers, but there seems to be way more gold in everyone's balances than should be 2 months after a reset. I'm already over 27,000 gold, and the last map I ended up with 50,000 gold right before the reset, and that was 8 months into the map if I recall.

    From the shop perspective, if I had to guess, I would say that inflation has pushed up prices somewhere in the 200-1000% range (i.e. 2-10x) against where it was a month ago. Trending that foreward, I would guess that by the end of summer prices will be 10-100x what they are now, and every major team and experienced player likely will have access to a multispawner gold farm.

    These observations aren't just my own, but everyone else has seen it. I think we need to talk about how to (or even whether we want to) deal with it. A few thoughts are as follows:

    1) Do nothing. Let the market be, this is Raid, no one will starve to death or lose their homes, etc.
    2) Remove gold from the market. This could be something like a tax on gold in balance (but people will then just store gold in chests, so rip). Another option might be a gold fee to play in KOTH or The End event; a KOTH with Gold armor and weapons only; increased shop taxes; player bounties (where you kill a player, their death drops some (maybe 10%) of their balance, and some of their balance 'disappears'); or something that makes gold go away.
    3) Nerf pigman spawners. One option would be to disable any existing pigman spawners (make the spawn rate like 1 every 100 years), and drop 65 levels of XP when they are mined along with the egg, and disallow any new spawners. This lets players get their investment back from existing spawners. Another option could be to remove gold ingots and nuggets as a pigman drop so they just drop flesh and swords.

    Any thoughts?
     
  2. CalledRainer

    CalledRainer Well-Known Member

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    Very simple just decrease the spawn rate and number of the spawner. However im afraid that this would violate some laws since the purchased dragon eggs would not any more fullfill the purpose for which they were bought and advertised as. I guess its illegal to do anything influencing them in this map. However this should definitely done before next map.

    For the short term i think that any taken now are just wasted dev time as not the amount of gold is the initial problem but the spawners which are not changeable legally mid map as far as i know.
     
  3. SoCool21

    SoCool21 7 Year McPvPer

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    Pigman spawners are the Minecraft equivalent of printing money. The only way the inflation will be stopped fully is by removing them, but the inflation could be slowed down to a point of negligence by making them extremely risky to use (e.g when a pigman spawner is activated, the co-ords are announced in chat, so you'd only be able to use it easily for a little bit before having to defend it from people).

    Terms and conditions everyone who's bought the dragon egg has agreed to:
    "All packages are subject to change at any time. There will be no refunds after your purchase."

    Not illegal, but still questionable if it's worth doing it.
     
  4. tchuckraider

    tchuckraider Brawler

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    Not familiar with raid at all, but you could make multiple dragon eggs necessary to create pigman spawners, or you could just decrease the spawn rate of pigman spawners (easiest ways to control inflation), the KOTH idea is good, but would players still play them if it lost them gold, or would they sit back and let everyone else's gold decrease? You could lower the pigman drop rate as well.
     
  5. SoCool21

    SoCool21 7 Year McPvPer

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    Problem with the KOTH idea is not everyone plays the KOTH. People who didn't play KOTH could just continue to print money and get more and more gold.

    Even if we nerf pigmen spawners, it would still inflate the economy, just not quite as much. We could nerf pigmen spawners to the point of them barely being useful, but that's boring - I think making it risky to use pigmen spawners would be a much more interesting addition to the game.
     
  6. Colonel_Graff

    Colonel_Graff http://www.brawl.com/games/ctf/lookup/188857/
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    So then I defer to this solution:

    “Disable any existing pigman spawners (make the spawn rate like 1 every 100 years), and drop 65 levels of XP when they are mined along with the egg, and disallow any new spawners.”

    This eliminates spawners as an issue completely but is fair to the players since they get their materials back.
     
  7. CalledRainer

    CalledRainer Well-Known Member

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    I think lebron has been afking at my pigman spawner for about 20 days worth of playtime so anyone who would have given a damn about the spawner could have easily gotten it. I doubt that announcing cords in chat is the right way to go. My boy lebron would use it when everyone is asleep xD
     
  8. EinfacheSpur14

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    Honestly, now that I see the numbers, seems like all prices avg being 200% what was last map isn't all bad. But that isn't correct. The only person that rich was colonel as you mentioned. There are a lot of rich people this map (Like me tehe) but the common analogy is the zp spawners.
    +1 to nerfing them.

    @SoCool21 that would suck for 2 reasons. A. you can't just "defend" a spawner. Raid is not a defensive game mode. To actually keep your stuff safe would mean actively moving it like every hour. + any team could 5v1 you and you wouldn't stand a chance. They aren't op because they make 10000 in an hour, but because of how easy it is to use them. 250g per hour stacks up quick.
     
  9. Colonel_Graff

    Colonel_Graff http://www.brawl.com/games/ctf/lookup/188857/
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    @lebronjames0 had a brilliant idea by converting his gold into gapps...

    I’d like to see a gold armor only KOTH, though
     
    • Funny Funny x 1
  10. CoCaptainBlue

    CoCaptainBlue Raid Jmod | Team Manta

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    Is it possible to dissable looting on pigmen?
     
    • Optimistic Optimistic x 1
  11. Twhat

    Twhat Member

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    Remove changeable spawners
     
  12. Colonel_Graff

    Colonel_Graff http://www.brawl.com/games/ctf/lookup/188857/
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    But spawners in general aren’t the problem, pigman spawners in particular are.

    I have access to a lot of different spawners (enderman, creeper, whither skeleton, and pigmen) and no one is having an issue with too many whither heads or ender pearls or gunpowder. It’s just with pigmen gold that the problems happen because they directly add money to the economy.
     
    • Agree Agree x 1
  13. SoCool21

    SoCool21 7 Year McPvPer

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    I was only suggesting a general concept, and the specific idea I posted was simply an example to clarify the concept.

    As part of anything implemented as part of the concept I suggested, changes would be made to make the spawner defendable. For example, making it take longer to mine so you can't just break it in the middle of a fight.

    It isn't, but that doesn't mean it couldn't have gameplay mechanics oriented around defending something.

    That's the entire point. The concept is all about making pigmen spawners unsafe.

    You could always get a team together to defend against a team of 5.

    Values would of course be changed to make pigmen spawners worthwhile, just not as powerful as they are at the moment.
     
    • Agree Agree x 2
  14. Admiral_Munson

    Admiral_Munson Dank Memer

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    if we cut taxes on the rich wealth will trickle down to the 99% increasing overall purchasing power and decreasing inflation due to more money being injected into the economy
     
  15. Colonel_Graff

    Colonel_Graff http://www.brawl.com/games/ctf/lookup/188857/
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    Sits on 32K gold * Ain’t no one else getting richer

    Sorry Reganomics doesn’t work. Rich people hoard money and it doesn’t go anywhere. If anything, my gold hoarding has absorbed a lot of the extra gold.
     
  16. EinfacheSpur14

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    @Admiral_Munson first of all, punishing the rich isn't the way to go. Second, everyone would just bank all their gold in a chest.
     
    • Funny Funny x 1
  17. AirstrikeXD

    AirstrikeXD Active Member

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    He just said a reason to try and nerf Pigman spawners, yeah it’s probably gonna be a little harsh but I think it will help keep people from AFKing and getting tons of gold.

    Atleast look at people’s ideas and respect them, Then people will be more tempted to take your statements into consideration as well.
     
    • Funny Funny x 1
  18. EinfacheSpur14

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    I respect his idea @AirstrikeXD. Its very creative and unique. However, things that are creative and innovative can have vast complications that he may or may not have realized. I understand what your saying, but note that this isn't personal. I'm not trying to directly antagonize you, him, or anyone on here.
     
    • Like Like x 1
  19. AirstrikeXD

    AirstrikeXD Active Member

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    Ok
     
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