So basically I was thinking about the idea the staff came up with, of reducing the amount of hearts the flag carrier had the longer they had it. That idea was flawed in a couple of ways, but the big one in my eyes was that it hurt the carrier to kill the stalemate, which is a terrible way to go about it. Now this idea would be a little complicated, and you know its up in the air for discussion but i think now that they did this big update, it is something that should be discussed. Instead of hurting the carrier during a stalemate, you should help the recovery force. When you set up recovery, you mainly send your pyros, some ninjas, archers, try and get something like that off. The problem with sending other classes is that they can be picked off by the support without doing much, so you rely on that head shot or that frenzy. Now what about this: When the flag is stolen it starts a timer, after, say 45 seconds for now, for the sake of this example, the flag gives off a strength 1 aura for an area around it, applicable to all people on the team the flag belongs to. After another 45 seconds, the recovery team gets strength 1 speed 1, then after another 30 it's strength 2 speed 1, another 30 strength 2 speed 2. So after two and a half minutes of someone holding the flag, you now have to deal with everyone coming at you with strength 2 speed 2. That can really open up new strategies for recovery, and unlike it's failed counterpart that the staff tried, it doesn't hurt the flag carrier to the point of almost instant death, you can still beat it, you just have a more difficult time.