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Complete Subzero Rework

Discussion in 'Map Submissions' started by PV__nRT, May 4, 2019.

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  1. PV__nRT

    PV__nRT Member

    Joined:
    Jul 30, 2016
    Messages:
    34
    Ratings:
    +32
    CTF Map Submission

    Map Name: Subzero II (or whatever the variation number is supposed to be)
    Map ID: 423603
    Style: Thawed Subzero (we didn't change the name because it's a rework of Subzero; naming conventions similar to that one rework of Desert Strike)
    Creator(s): arkham2012, PV__nRT
    Structure Restricted Areas: Near flag, spawn
    Configured (yes/no): Yes
    Number of Caps: 3
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
     
    • Like Like x 1
    • Creative Creative x 1
  2. Shawn_

    Shawn_ Playing CTF since 2012

    Joined:
    May 17, 2015
    Messages:
    886
    Ratings:
    +423
    Discord:
    Shawn the Sheep #0146
    Can you post screenshots without shaders?
     
    • Agree Agree x 1
  3. ikemulti

    ikemulti Former Build Mod

    Joined:
    May 17, 2015
    Messages:
    160
    Ratings:
    +177
    Good looking rework, but you might want to change the signs in the spawn box as they still say "Petra"
     
  4. scapezar

    scapezar Tzar of Scapes

    Joined:
    May 17, 2015
    Messages:
    630
    Ratings:
    +418
    Discord:
    Jul13n#9311
    I like it! +1

    few more little points––


    id add soul sand here and maybe with carpet on top so it doesnt impede movement (and on the opposite team's side too) so that players can safely jump down (on the other side along the stream theres a little waterfall that players can use instead)
    2019-05-08_14.39.51.png



    id also add a sponge and on the opposite side so that it sends u maybe just in front of the other side's structure (allowing you to skip over the stream but needing to take the stairs up)––and since this is on the opposite side of the flagroom, theres not as much of a problem with flagcarriers using this as an OP pathway since theyd need to horizontally cross the map to the side of the enemy's spawn to use this sponge)
    2019-05-08_14.44.37.png
    and due to there being spawn sponges that send players off to the left and mid-left, there can be a sponge here on the right side...
    2019-05-08_14.49.42.png
    ...that sends players to about here... 2019-05-08_14.55.38.png 2019-05-08_14.55.51.png ...so it's about the same distance to run to the sponge I mentioned above to cross the river as it is from where one of the spawn sponges sends you to (confusing, sorry)




    id also add slabs here (the first image doesnt actually have a slab there), so that players can cross the stream more easily (there are lily pads on the other far side of the stream)
    2019-05-08_14.44.49.png 2019-05-08_14.44.55.png 2019-05-08_14.45.00.png
     
  5. Lceman502

    Lceman502 Active Member

    Joined:
    Jul 21, 2018
    Messages:
    37
    Ratings:
    +25
    Discord:
    Lceman#7506
    Here's some pictures without Shaders.
     

    Attached Files:

    • Like Like x 1
  6. WheelerWalkerJr

    WheelerWalkerJr Active Member

    Joined:
    Sep 6, 2015
    Messages:
    157
    Ratings:
    +11
    Discord:
    Wheeler Walker, Jr#6364
    I can see this map becoming a sniper trap I haven't seen it yet. I will update this post once i've looked at it but just from the pictures I can see it becoming a sniper trap.
     
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