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Dwarf Rework - Offensive/Support

Discussion in 'Ideas' started by Daveeeeeeeee, May 12, 2019.

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  1. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

    Joined:
    May 17, 2015
    Messages:
    4,142
    Ratings:
    +775
    Dwarf:


    Armour:
    Gold helmet
    Diamond Chestplate
    Chain Mail Leggings
    Chain Boots

    Inventory:
    Gold Axe (Dwarf’s Hammer) - Sharpness 3
    Gold Sword (Dwarf’s Dagger)
    Bread (Dwarf’s Feast)
    3 Steak

    Passive:
    None

    Abilities:

    Hammer Throw - When the Dwarf’s Hammer is right clicked, it launches the axe out of the player’s inventory at the direction they are aiming. If the hammer directly hits an enemy player, it deals 4 hearts true damage to that player, as well as 2 hearts of a bleeding effect spread across 2 seconds. Any other enemy player’s within a 2 block radius also get the bleeding effect but not the 6 hearts of true damage. If the hammer does not directly hit an enemy player but hits a block, player’s in a 2 block radius will still get the bleeding effect but it’s 3 hearts of damage spread across 3 seconds. The maximum distance the hammer can get thrown is 12 blocks. The normal cooldown of this should be 7s, however if the hammer did directly hit a player, the cooldown would be 5s. After the cooldown as ended, the axe is returned to the player’s inventory so it can either be used for melee or projectile again. This is a high risk ability but can deal a lot of damage to players.

    Feast - When the Dwarf’s Feast is right clicked, all allies within a 5 block radius of the dwarf get the message “It’s time to FEAST!”, after this, they get given 1 steak, they get speed 1 for 4s and regeneration 1 for 4s. The cooldown for this ability is 12s. If the ally already has the maximum amount of steak their class can have, they will only get the speed 1 and regeneration 1. The dwarf itself is not affected by this.

    Seconds - Every 20s, the dwarf gets another piece of steak, this is capped at 3.

    The main points of this rework were to make dwarf an actual viable class as well as creating an alternative to medic on offence or even defence. This was designed to be a class that could perform well in different areas of the game. It can support players very well by using it’s feast ability but can also deal a lot of damage to players using it’s hammer throw ability. As well as this, the seconds ability means it can receive a fair amount of damage because it steak will keep refilling.



    Alternative Ability Ideas:
    Dual Wield - When the dwarf right clicks with their dwarf dagger, all allies within a 8 block radius including the dwarf do 1.25x more damage for 6s. This would have a cooldown of 15s.

    Eye for Gold - If this were an ability, the dwarf would have a gold nugget in their inventory. If right clicked, all enemy ninjas in a 10 block radius become visible for 3s and their name tag becomes gold. The ninjas also lose their swords for those 5 seconds and the dwarf dagger takes the sword enchants from the ninja (sharp V?) for the 5 seconds as well. This should have a cooldown of 20s.

    Hobbit Friend - If this were an ability, the dwarf would have a clock in their inventory. When right clicked, a decoy is summoned that looks like the original player, this means it just roams around as if it were a normal player. The actual dwarf becomes invisible for 5s and has speed 2 for 3s. The dwarf can hit people while invisible but enemies would be able to see their weapon and still hit them back. After the 5s is over, the dwarf decoy disappears and the player is returned to the original position where they used this ability. This ability should have a 20s cooldown. This is based off of The Hobbit where the hobbit can sneak around and stuff because of his ring. This is represented in this ability but the dwarf basically becomes that hobbit for 5s. This is also quite similar to the mirage ability from the game apex legends. It can’t be used while the dwarf has the flag either.
     
    • Creative Creative x 1
  2. auromelt

    auromelt Well-Known Member

    Joined:
    May 27, 2016
    Messages:
    218
    Ratings:
    +119
    Discord:
    auromelt#4560
    Some thoughts/suggestions/comments:
    - Hammer throw is a really good ability imo it could really chunk the enemy's defense which would make it an extremely viable offensive support class.
    - Feast is an OK ability but maybe you should add more steak since the regen and the speed are not for very long.
    - Seconds ability is rly good I think you should keep it c: also is this class supposed to be a brawler type of class? Because that's the vibe I'm getting from it. If so, maybe in combat the seconds ability would have a shorter cooldown, so that the dwarf can continue sustaining itself throughout the fight.
    - Eye for gold and dual wield are really crazy abilities imo, the potential for these two abilities are INSANE (especially during freeday lol)
    - Hobbit friend is a cool idea too but I think this would be rather counterintuitive to the niche which this class is supposed to fill.
    Please correct me if I'm wrong because yes
     
  3. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

    Joined:
    May 17, 2015
    Messages:
    4,142
    Ratings:
    +775
    yeah honestly i just had a bunch of ideas and just kinda combined them together, if you think the cooldown for the seconds ability should be shorter then I can do that. The other 3 abilities wouldn't actually be a thing but could replace either feast or the hammer throw.
     
    • Informative Informative x 1
  4. auromelt

    auromelt Well-Known Member

    Joined:
    May 27, 2016
    Messages:
    218
    Ratings:
    +119
    Discord:
    auromelt#4560
    Oh lol I think the kit rn is pretty good maybe give dwarf speed too when he activates the feast ability?
     
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