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Quirky Gimmicks

Discussion in 'Ideas' started by Cardonation, Jul 8, 2019.

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  1. Cardonation

    Cardonation CTF JMOD | Elf

    Oct 8, 2015
    Just some ideas I had to add some small gimmicks to classes:

    -When it falls from a distance where it takes fall damage, a small shock wave is sent out on the ground (represented by particles); enemies caught in the shockwave are briefly stunned

    -Depth Strider enchantment on the boots (enchantment level TBD)
    -Would be cool to see this in combination with Water Breathing and add more of an aquatic theme to Medic​
    -Additional credit(s) for healing a flag carrier

    -Can see players through walls while holding the compass and shifting (this ability can be applied to more than one class but Scout seems like a good candidate)
    -Perhaps only the Flag Carrier can be seen for balance​

    -Heal Spell / Cake Aura can do one or both: Accelerate mana recharge, Reduce cooldowns
    -The idea for Engineer having this ability came from @ExtremeEvoboost
    -Originally I thought this would be good on mage but either class works, arguably Engineer is better for it​

    -Reflecting Scout Swapper causes it to fizzle, meaning the cooldown lasts a bit longer for the next Swapper thrown
    -Additional credit(s) for getting a kill off of a reflected item (?)​

    -If a headshot is successful, gain the arrow back (not my idea, original author unknown)

    -Enemies set ablaze by a pyro lose the affects of their buffs while on fire
    -Abilities that remove pyro fire such as a medic's regeneration hit or Water Element remain unaffected​

    -An alert comes up on screen when it attempts to climb something like Coal Ore ("This block isn't climbable!")
    -Wall Climb mana gets a slight restore whenever an enemy is killed by the soldier (maybe something like 15-25% of the bar)

    -If Assassinate is used and the sword isn't swung at all during the time period, the cooldown for the next assassinate is reduced
    -Helps with things such as reducing fall dmg and faking out enemies, might be too powerful​

    That leaves Ninja, Chemist, Dwarf, and Necro. Dwarf and Necro are scheduled for an overhaul of a rework, so I left those two untouched on purpose. I couldn't think of much for the other two classes, they are both already loaded with gimmicks and neat stuff. Feedback and other suggestions are welcome!
    • Like Like x 2
  2. Versions

    Versions Ban and Appeals Manager // CTF Staff Member

    May 27, 2015
    Matt | Versions#5719
    nice tracers
  3. PV__nRT

    PV__nRT Member

    Jul 30, 2016
    Scout swap starts cooldown when it lands, meaning if you reflect it, it lands later, and the cooldown is already increased by an amount dependent on the distance between you and the scout.
    This change would make the cooldown begin as soon as swapper touches the shield, which would potentially be shorter than the current cooldown after the swapper turns around and hits a block. That may or may not be a good thing, depending on what you want.

    Other than that small inconsistency, very cool ideas!

    Small edit:
    I really like the idea of introducing class-specific interactions. It allows for really fine-tuned balance using a system of checks and counters. Keep em coming!
    • Like Like x 1
    #3 PV__nRT, Jul 8, 2019
    Last edited: Jul 9, 2019
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