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Complete Classic Castles

Discussion in 'Map Submissions' started by GoodJobBud, Jul 8, 2019.

?

Does it seem Archer OP?

  1. Yes

    20.0%
  2. No

    80.0%
  3. Unsure

    0 vote(s)
    0.0%
  1. GoodJobBud

    GoodJobBud New Member

    Joined:
    Apr 16, 2019
    Messages:
    15
    Ratings:
    +10
    CTF Map Submission

    Map Name: Classic Castles
    Map ID: 421641
    Style: Medieval
    Creator(s): Forleb, LuEevee
    Structure Restricted Areas: Everywhere in the castle except the main grounds, near shields & cannons, inside buildings
    Configured (yes/no): Yes (Temporarily edited for screenshots)
    Number of Caps: 4
    Pictures:
    2019-07-08_16.33.20.png
    2019-07-08_16.33.54.png 2019-07-08_16.34.23.png 2019-07-08_16.34.47.png 2019-07-08_16.35.19.png 2019-07-08_16.35.39.png 2019-07-08_16.35.52.png
    I feel like this version far outweighs the previous two, which is the only reason I had the nerve to submit a third time. I've gotten dozens more opinions, and people have told me it has potential. This version, however, was made possible because of a number of people. When multiple minds work together, the result is usually better than the latter, as is comparable if you look at the older version that I did alone.

    Also, i'm trying to figure out my actual account on here. Years ago I forgot the password, so i've been using GoodJobBud's until I can (hopefully) get mine back.
     
    • Like Like x 3
  2. Paddy__M

    Paddy__M Member

    Joined:
    Apr 9, 2018
    Messages:
    70
    Ratings:
    +30
    Heyo!
    I unfortunately can't get onto the map on Build, as it's private but from what I can see from screenshots it looks really cool! My one major concern however is the lack of lighting throughout the map. Aesthetically it looks really cool yet for gameplay can often become a problem for players who can't see very well whilst pvping. I'm thinking in particular the first three screenshots that look exceptionally dark outside the main castle. Would love to give more feedback on how I predict gameplay would go but as I have said, I can't get into the map. :frowning:
    Overall looks cool though! :grinning:
     
  3. Northernlreland

    Northernlreland Active Member

    Joined:
    Dec 27, 2016
    Messages:
    145
    Ratings:
    +60
    Can't access the map. Can't tell much just by looking at the photos, please let me know whenever the map is viewable.
     
  4. GoodJobBud

    GoodJobBud New Member

    Joined:
    Apr 16, 2019
    Messages:
    15
    Ratings:
    +10
    Map is now Public, sorry.
     
  5. Northernlreland

    Northernlreland Active Member

    Joined:
    Dec 27, 2016
    Messages:
    145
    Ratings:
    +60
    First look it actually looks amazing. Perfect map size for ideal gameplay. No spawn sponges which is another plus. Spawn is a problem as there's only one way out over a bridge. Make a bridge from the spawn island over towards the flag area. Make this bridge slightly larger also and my map rating will increase by 0.5-1. Love the idea of the flagroom in the castle. Small, but still defensive. No water in the flagroom, however its small so it balances out. One more problem with the flag building is in each other corners, the ladders have no sponges at the bottom. Add these and ill be adding another 0.5. Possibly sponges on the outside of the corners of the castle too? The two front corners. Definitely one of my favourite flagroom buildings. Friendly for every class. You could argue mid is slightly archer friendly, however trees and a minor hill outside FB balances it out. Possibly add one underground tunnel from one side to another somewhere, however if this is against your design don't.

    The map also looks good in general. Solid 8/10. If you act on my suggestions this could easily be a 9/10 map. 100% beats any of the new maps in the previous map wave. I can tell this will have great gameplay. I'm impressed.
     
  6. GoodJobBud

    GoodJobBud New Member

    Joined:
    Apr 16, 2019
    Messages:
    15
    Ratings:
    +10
    This map has a few other smaller problems that I was planning on tweaking later. I know I sound quite ambitious saying this, but at this point i'm waiting to see if this gets into rotation so I can make Classic Castles II. I appreciate the advice, and quite frankly you're one of the more qualified offenders to do so in my opinion. Thanks!
     
  7. Versions

    Versions Ban and Appeals Manager // CTF Staff Member

    Joined:
    May 27, 2015
    Messages:
    648
    Ratings:
    +313
    Discord:
    Matt | Versions#5719
    Personally, I would tweak stuff on this version as much as I can, in order to improve the gameplay for everyone. This is because your map may not get into rotation (the next map wave) if you don't act on any changes you'd think will improve your map. Your choice though, but I would rather improve this as much as I could, rather than waiting to see if it gets into rotation and doing nothing with the map until then.
     
  8. GoodJobBud

    GoodJobBud New Member

    Joined:
    Apr 16, 2019
    Messages:
    15
    Ratings:
    +10
    My plan is to see how people react to the way it is now, then work from there. If it does get into rotation, it'll just be called Classic Castles II when I rework it instead of plain Classic Castles if it doesn't.
     
  9. Northernlreland

    Northernlreland Active Member

    Joined:
    Dec 27, 2016
    Messages:
    145
    Ratings:
    +60
    Don't do this, take advice, the map will not get put into rotation. The map looks like it would have good gameplay, however annoying things like no sponges under ladders, and 100% a dreadful spawn would make me not want to play on this map. Therefore making me not want it in rotation. Unless of course standards stay decreased and people continue to pick maps for looks and then complain that all the new maps have terrible gameplay, in which they do. If you take the advice you nearly have a guarantee your map will be in the rotation, in my opinion.
     
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