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Pistons and Block updates...

Discussion in 'Ideas' started by jango_bob, Jul 17, 2019.

  1. jango_bob

    jango_bob Old ass player

    Aug 5, 2015
    ok so this morning i decided to do an experiment and i found a possible weakness that must be patched. When you have many sticky pistons pushing lights against redstone blocks super fast it generates a lot of lag and can cause the server to have a TPS malfunction kicking players. I recommend a 200 piston limit but also decrease amount of block updates per world so that these things can be controlled.
  2. GalaThundR

    GalaThundR Mcpvp Veteran

    Jul 18, 2015
    unfortunately there's lots of exploits like this. i think block updates should be disabled entirely unless they're acted on directly by the player. this however would break redstone so there would have to be some tweaking on how that restriction would work. FAWE already disables block updates during ques.
    It could also be fixed by updating build to 1.14 where the lighting engine was reworked. It shouldn't cause any server or client lag then afaik.
  3. SoCool21

    SoCool21 7 Year McPvPer

    May 17, 2015
    As Gala said, there's loads of ways to cause lag, and fixing one issue is not going to stop someone from maliciously causing lag if they want to. Any fixes to player-caused lag shouldn't compromise players playing normally, otherwise it's just not worth it. We're better off punishing players who decide to cause lag.

    Lighting system has been rewritten and optimised, but lag hasn't been completely removed. Players would simply have to make a lag machine larger to cause more block updates. Also, FAWE has not been updated to 1.14, so we are waiting on that before our 1.13 Build server can be updated to 1.14.
  4. WheelerWalkerJr

    WheelerWalkerJr Active Member

    Sep 6, 2015
    Wheeler Walker, Jr#6364
    Usually when there is a good amount of players it can cause lag surprisingly.
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