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Discussion in 'Ideas' started by Carnotauros, Aug 15, 2019.
Why i feel like you meant one player
Make items non-refundable so even if you did sell armor pieces, someone else could potentially buy it. Same with all the other blacklisted items.
Edit: I think what I’m trying to say is to make it like soups which is more hardcore.
arrows too maybe? but I guess no one uses arros in pvp
You can still buy blacklisted items with the traditional /shop, idk what you're trying to say here
I also do not understand what you mean.
Just to be clear the quick buy command will be the same as the traditional shop. It will just enable you to buy things faster. ( the only advantage here is speed) some items will not be buyable with quickbuy but will be buyable with the normal shop GUI (shop)
Let me elaborate. Why do we have to blacklist items? Well, as stated previously, it's to prevent buying soups, armor pieces, weapons, etc. mid-fight.
For example, if someone puts up a full set of p4 before a fight to redeem later in combat, then you could say that blacklisting armor is a good idea. What I'm saying is why does there have to be a "blacklist" in the first place? I'm suggesting to make items that you sell in the shop be non-refundable and in order to get the item back, you'll need to purchase it with the full amount that you originally marketed it at. This way even if you do sell p4 armor pieces for cheap before a fight in order to redeem later, someone else could potentially buy it before you.
In conclusion, remove the blacklisted items list and make items that you sell non-refundable.
That still wouldn't fix the soup problem, and you'd still be able to sell it via alts
I think you should disable recrafting boosts, meaning I think you should remove melon, potato, etc. from being recraft options. It should be just cocoa beans and mushrooms. Buying soup on the shop shouldn't be an issue, and macros to bind keys to commands should be bannable like it always used to be.
Don't blacklist items. If you do quick shop, you need to remove the list of sellers from the shop gui. It should only list the cheapest item, and the price. If you buy an item, you shouldn't be able to just buy your own listing.
Of course, as in past, you can't sell armor or tools, these items must be sold directly player to player. Buying soups wouldn't be problematic if you made it a bannable offense to use key binding macros.
Noooo GUI is good.., it will help bring new people. We can’t always appeal to OG’s forever. At some point we have to think new an innovative. New players will like it as long as there is life.. bright colours and fancy things etc.
That’s my opinion. I know I haven’t explained what I mean very well. I’m using my phone at the moment
Also can you just use enter to open chat then press arrow key to select last message and hit enter to send that message again?
To make it bannable is easy, but to detect it is harder, and you don't even need macros for it, you can just have it copied and just paste it into chat, that takes about one second and you already have full inventory.
I think you missed my point. Leave the GUI, just rework it. This means dont show a list of all of the listings for an individual item, only show the cheapest offer, and do not show the name of the player selling. This will make both shops operate similarly.
Regarding this, you just explained the very reason why they implemented stacked soup and stacked potions. Items that arent supposed to be stackable are tricky to use in the inventory, so it adds a challenge. However the main purpose is, if I were to buy 10 soups, I now have to enter my inventory to spread out the soups, and try not to drop any to my enemy. If you drink a stacked soup, it uses the whole stack, so it acts as 1 soup. The same thing happens for potions.
I know you dislike stacked items, however by doing this, you force players to enter their inventory, the same way they would while recrafting. Rather than making a million blacklists to keep pvp the way you always had it, just consider the reason the shop used to be the way it was.
I do agree with blacklisting some items. I believe that all armor, tools, ender Pearls, and xp bottles should be blacklisted from the shop, including in the GUI.
I see what you mean.. but that does take all the life out of it. I’m just looking out for the future. In my opinion the GUI is good as it so.. but quick buy will be a great addition to it
Stacked potions is definitely a big no, that would allow you to have literally any amount of potions in your inventory.
Stacked soups is definitely that could be considered, but why do you insist on making soups buyable with quickshop? What are they useful for?
Similarly, why are the only considerations for the shop pvp based? The shop SHOULD be disabled within 512 of spawn anyways, so why would it effect regular koth pvp or spawn pvp? If you see someone running to 512 and you're scared a few more soups will let them kill you, maybe you should turn around.
The thing is though, you can buy before you go to spawn, and then have stacked soup, which will still give you an advantage because you will need less inventory space, meaning that you can bring more sets.
I still don't see the reason for why you desperately want stacked soup, could you tell me why?
I think you’re exaggerating. You free up one slot in your inv by bringing stacked soup. This really doesn’t allow you to bring more sets.
Using stacked soup would also give you a disadvantage, refilling wise.
2 sets refill 2 slots. = helmet and boots.
Not much though
The way you guys have it now, it only frees up 1 slot. Currently you have bowls and melon. With stacked soup you get rid of these, but still need the stacked soup. So you, at most, get one helmet. And if pvp on this server is so bad that people can live by just gappling, then the economy is ****ed.