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Complete American Fort I

Discussion in 'Map Submissions' started by SafeGuarded_, Sep 1, 2019.

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  1. SafeGuarded_

    SafeGuarded_ New Member

    Joined:
    Sep 1, 2019
    Messages:
    8
    Ratings:
    +9
    CTF Map Submission

    Map Name: American Fort I
    Map ID: 432968
    Style: American style
    Creator(s): SafeGuarded_
    Time of Day: Sunny
    Configured (yes/no): yes
    Number of Caps: 3
    Pictures:


    2019-08-31_22.58.46.png 2019-08-31_22.58.54.png 2019-08-31_22.58.59.png 2019-08-31_22.59.07.png 2019-08-31_22.59.18.png


    UPDATE!

    Removed the heads on trees and replaced them with coloured carpet, aswell as changed the colours of the flowers on each side. Shortened the river aswell in width and shortened the cave system too.

    UPDATE!

    Made the underground better and more smoother. thanks to Saturday Spotlight and the comments as well. :smile:
     
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  2. PV__nRT

    PV__nRT Active Member

    Joined:
    Jul 30, 2016
    Messages:
    55
    Ratings:
    +51
    Small little nitpick, I know other players feel this way as well:

    Grass, flowers, and similar terrain enhancers should be used sparingly. CTF is a game centralized around PvP, and a game in which you cannot break most blocks. This includes grass and flowers. They definitely make the map look amazing, but it really does get in the way, especially when you can't remove them by hitting them (hence why I mentioned being unable to break blocks).

    Easy example, because it's right there: in the last screenshot, imagine you're playing on the slabs inside the tunnel. It would be extremely difficult to hit someone who is standing right on the outside of the tunnel, where the grass is. Maybe they might not be able to reach you from where they are, but a lot of the time, the other person won't particularly mind that. Mage, chemist, elf, engineer, and archer all come to mind in that regard. Also, because of the objective-based gameplay of CTF, it's all too easy to ignore someone and just capture the flag, especially if that person can't hit you because you're standing behind a block like grass. If you're playing medic with the purpose of healing, or soldier or elf with the purpose of capturing, you can take advantage of a lot of this terrain by avoiding combat entirely.

    If you take a look at a lot of maps in rotation that use these kinds of semi-tangible terrain blocks, you might notice that the blocks are used very sparingly; there is overwhelmingly more open space than there is grass covered in a block. This is no doubt due in part to the interference with PvP.

    If you want to add detail to a build, I'd recommend more than anything increasing the variety of blocks with which you build structures. It can add texture variety on top of being less obtrusive to gameplay. If it matches your style, you can even use open space to create a different aesthetic. @ItalianPenguin is a map maker who I notice uses simplicity and open space to its fullest, while also trying not to allow too much space for classes like archer or mage.
     
  3. SafeGuarded_

    SafeGuarded_ New Member

    Joined:
    Sep 1, 2019
    Messages:
    8
    Ratings:
    +9





    wow, i totally forgot that grass is a huge kick in the balls for some players, mage archers all that do have a major advantage. so thanks for the heads up and ill deal with that problem right away.


    UPDATE AGAIN!

    Added road in front of the gate at the middle of the map, also made the underground more movable and more detail to it, entrances are now in the river at the middle of the map by the rocks as well.

    2019-11-05_20.55.33.png 2019-11-05_20.55.41.png 2019-11-05_20.56.02.png
     
    • Like Like x 1
    #3 SafeGuarded_, Nov 5, 2019
    Last edited: Nov 6, 2019
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