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W.I.P. Rivendell

Discussion in 'Map Submissions' started by TheFatalBest, Oct 2, 2019.

  1. TheFatalBest

    TheFatalBest New Member

    Joined:
    Mar 31, 2019
    Messages:
    6
    Ratings:
    +11
    CTF Map Submission

    Map Name: Rivendell
    Map ID: 431838
    Style: Mythical
    Creator(s): TheFatalBest, Ringwrather, NorthernIreland and OldSeed
    Time of Day: Day
    Configured (yes/no): Yes
    Number of Caps: 3
    Pictures: 2019-10-02_22.03.39.png 2019-10-02_22.03.49.png 2019-10-02_22.04.04.png 2019-10-02_22.04.17.png 2019-10-02_22.05.07.png 2019-10-02_22.06.17.png 2019-10-02_22.06.39.png
     
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    • Creative Creative x 1
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  2. PV__nRT

    PV__nRT Member

    Joined:
    Jul 30, 2016
    Messages:
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    Ratings:
    +48
    Honestly speaking, I'm not sure how I feel about the map being 3 caps with such a small size. There's no way I can really test it, but it seems like you can make it from one flag to another in 3 ender pearls, or 4 if you mess up or miss. That gives you the grace of one tick of flag poison if you mess up, or two if you don't. You can also ghost with two. Not to say that ghosts will be allowed in officials, but it speaks to the power of ninja on this map.

    Other than that, I should let you know that /nv isn't a command you can use in CTF. You might wanna add a bit of light just about everywhere. Darkness doesn't matter too much if it's outdoors, but in the tunnels under the large hills, you definitely 100% need some.

    Mostly solid. I'd probably increase caps to 4 to be safe, and I'd definitely add more light. Overall the map looks super nice, which is a plus.

    EDIT: Upon further inspection, I should mention that there's a huge vacant space within the hill itself. You can fill that in relatively easily just by using the //fill command. You can also clean up the edges of the map; just things that look a little artificial and world-edited. Not trying to be harsh, but those details will go a long way.
     
  3. TheFatalBest

    TheFatalBest New Member

    Joined:
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    The map size is small however the flag room is more defensive, ninja capping will be a problem in any map you play but for this it is really good i'm not sure how i can prevent this until i have done testing in a ppm or any match. Once tested i will improve the weaknesses of the map and possibly change the amount of captures.
    I will add lighting into darker places but it shouldn't be too dark as it will be day.

    Map is now WIP because i broke it using /fill and so i have to rebuild alot [​IMG]
     
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  4. PV__nRT

    PV__nRT Member

    Joined:
    Jul 30, 2016
    Messages:
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    Ratings:
    +48
    Did you try to //undo?
    And also, that only ever happens if there's a gap in the wall somewhere. Which I guess would help you find it.
     
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