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Potential Changes to Achievements

Discussion in 'Capture the Flag' started by Cardonation, Oct 3, 2019.

  1. Cardonation

    Cardonation CTF JMOD | Elf

    Joined:
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    Messages:
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    How's it going everyone,

    Recently, some discussion brought forth an issue about CTF achievements and how much time was expected and required to earn them. Some were said to take too little time, while others too much. Note that this observation was made on full completion of specific class achievements; in general they are supposed to take a good deal of time to completely finish. With that being said, try to base your reasoning for changes off of Soldier Achievements (the time it takes to finish these is a good medium).

    If you have any thoughts on changing the numerical values of achievements for certain classes, please reply here or DM me on Discord (Cardona#8215).
     
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  2. ExtremeEvoboost

    ExtremeEvoboost CTF Media Man
    Media Team

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    The Engineer event chain in regards to its grenade launcher is very easy, just damage 1000 players with the TNT. I’d suggest making it something along the lines of 1000 kills.
     
    • Agree Agree x 1
  3. bar1234

    bar1234 Member

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    well chemist achievements are kinda ez but now i need to kill like 2000 ppl and kill 500 of them with poition its exhaustion :/
     
  4. PV__nRT

    PV__nRT Member

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    I wrote a super long draft that didn't save, so I'll be trying again. I might've forgotten a few suggestions that I would've originally suggested.

    These are specific ideas for achievements that I think would make good additions to the current collection. Included are the class, a possible title (some of which are kinda really bad), followed by the achievement itself. All specific numbers are just ballpark estimates, and can be adjusted at any point in time

    Heavy—"KDR"—achieve a 20+ kill/death ratio in one game
    Soldier—"Mobility Over Survivability"—kill a heavy as soldier
    Medic—"Self Sustain"—heal 20 hearts as medic without using steak
    Archer—"Window of Opportunity"—headshot a player [maybe a flag carrier?] while falling
    Assassin
    • "Efficiency"—kill a player without using assassinate
    • "Fireproof"—stop taking fire damage using assassinate
    • "Just Block"—kill a mage, pyro, and engineer all in one life
    Chemist
    • "Lethal Dosage"—kill 20 players using only potions
    • "Taste of Your Own Medicine"—kill an assassin using a damage-dealing potion
    Dwarf—"Challenge Accepted"—capture a flag as dwarf
    Global—"Not Today"—block an assassin's instakill
    Elf
    • "Flash Freeze"—freeze an enemy with a reflected freeze spell
    • "Occupational Hazard"—reflect a chemist's poison potion back at it
    • "Medicinal Waters"—heal 15 hearts [allied or self] in one life using water element
    • "U-Turn"—reflect a ninja's ender pearl
    Engineer—"Back Off"—kill a player using only your engineer pickaxe
    Necro—"Body Block"—block a headshot with one of your necro mobs
    Ninja—"Combo Food"—kill a dwarf as ninja without using invisibility
    Pyro—"Inner Fire"—kill a player [other than medic] without them being on fire
    Scout—"Into The Void"—kill a player by swapping them into the void

    Additionally, I have a few very general ideas:
    • (mentioned in Discord already) the presence of visual "chains" of related achievements, e.g. medic's web achievements are visually separated from the heal achievements, and many classes have a "miscellaneous" category for very unique one-time achievements
    • Event achievements for things like the Halloween event (too late, I know) or any other seasonal events
    • Achievements for boosters similar to the map expansion one on the build server (requiring a purchase)
    • Achievements for reaching a certain number of credits, titled things like "Big Saver" or "Moneybags"

    That's all for now, but I might add more ideas in later replies.
     
    • Like Like x 3
    • Winner Winner x 1
    • Creative Creative x 1
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