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Archer Headshot Distance

Discussion in 'Ideas' started by Forleb, Jan 12, 2020.

?

What should Archer's headshot distance be changed to?

  1. 30 (Stays the same)

    11 vote(s)
    61.1%
  2. 35

    4 vote(s)
    22.2%
  3. 40

    0 vote(s)
    0.0%
  4. Remove headshot

    3 vote(s)
    16.7%
  1. Forleb

    Forleb Member

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    Title says enough. Please vote, and share this thread with as many CTFers as possible to get a wide answer pool. This debate has been going on for too long, and it needs to be settled.
     
    • Like Like x 1
  2. Mnkynoodles

    Mnkynoodles New Member

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    35 just like my iq
     
    • Informative Informative x 1
  3. mikye

    mikye Active Member

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    what debate no one has argued
     
  4. Mnkynoodles

    Mnkynoodles New Member

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    archer mains vs community tbh
     
    • Agree Agree x 1
  5. _Pai

    _Pai Active Member

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    As a middle ground, what if headshots dealt 8 (16) hearts 30-32 blocks, 9 (18) hearts 33-35 blocks, and instakills at 36
     
  6. uuretch

    uuretch New Member

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    have we ever considered that this may be more of an issue of map balancing and not the class itself
     
    • Like Like x 1
    • Agree Agree x 1
  7. Mnkynoodles

    Mnkynoodles New Member

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    no lol there are some maps that arent archer maps and they still do insane amount of work because of bowspam or just annoyance. headshots are possible still in high cover maps. and high cover maps are also annoying to play in due to blocks in the way of paths to flags which make archer still strong through KBing them back in those maps making their pathing bad
     
  8. Foodcourt

    Foodcourt Global MOD

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    I think the fact that headshots are 30 blocks is too short of a distance, but with the balance of the game it makes perfect sense to me as to why it is that way. With the way the game is right now (META), Archer's headshot needs to remain at 30 blocks. Archer does a great job of clearing clumped areas of players and raising the distance any higher would result in inefficiencies of doing this.

    I do not want to stray off topic, but one ability Archer has that I would like to see reduced is the effect a normal bow shot has on Chemists. Although Chemist is arguably the most powerful stand-alone class at face value due to its health pool, I never understood as to why this ability existed in the first place (considering it was in place before Chemist had resistance). I am curious to know the logic behind it, however, I still do not think it is needed in the game.
     
    • Like Like x 2
    • Agree Agree x 1
  9. Signifies

    Signifies Well-Known Member

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    is it even possible to have an iq that high
     
    • Funny Funny x 1
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