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W.I.P. Ekleipsis

Discussion in 'Map Submissions' started by uuretch, Jan 30, 2020.

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  1. uuretch

    uuretch New Member

    Joined:
    Jan 12, 2020
    Messages:
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    Ratings:
    +5
    CTF Map Submission

    Map Name: Ekleipsis
    Map ID: 435069
    Style: Ruins, Space
    Creator(s): uuretch
    Time of Day: Midnight
    Configured (yes/no): Yes
    Number of Caps: 3
    Pictures:
    2020-01-30_22.56.14.png 2020-01-30_22.56.34.png 2020-01-30_22.58.04.png 2020-01-30_22.59.16.png 2020-01-30_22.58.42.png 2020-01-30_22.59.39.png 2020-01-30_22.59.46.png 2020-01-30_22.59.51.png

    Just big enough to comfortably fit about 30 people, and small enough that the matches will go quickly just in case this map turns out to be terrible.

    It's a map best experienced in motion, discovering its various paths. Despite its many paths, you will never find yourself moving too perpendicular to the objective -- aside from bouncing off of the slime pads, anyway.

    A small, forward-focused, open-ended course -- with little a verticaliy as a treat. 121 blocks long, 33 blocks wide, and just under 45 blocks tall. A void map that may just be packed tightly enough together to be great.

    Happy hopping!

     
    • Like Like x 4
    #1 uuretch, Jan 30, 2020
    Last edited: Jan 30, 2020
  2. scapezar

    scapezar Tzar of Scapes

    Joined:
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    Discord:
    Jul13n#9311
    finally a unique looking map, +1 :slight_smile:
    looks like some fun

    only suggestion would be to widen some paths perhaps...so there's bit more level open areas to fairly fight, but the way it's setup will require strategizing :sunglasses: something different will b fun, and for how small it is, it will certainly be action-packed
     
  3. LeUniCow

    LeUniCow Active Member

    Joined:
    May 17, 2015
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    Really like the cool space vibes this has.

    Areas of improvement:
    Manoeuvrability for non-soldier/elves - A few gaps need to be filled, map could do with being a bit wider. Maybe experiment with jump boost beacons? -- Improve the main section of the map and you can remove the under bit completely.
    Flagroom is a bit too difficult to get in and out of and the exits that there are don't really lead to viable escape routes.
    I like the uniqueness of this map, but right now it's a ninja's dream - there are so many places to be knocked off.
     
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  4. uuretch

    uuretch New Member

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    i do agree with the latter bit, the flagroom being a bit difficult -- though that had been my intention. i'll keep it in mind to make it less risky though

    regarding maneuverability... i'd designed the map to accomodate base movement mechanics most, so even heavies could get across with ease, as shown here. i'm not sure how i would go about improving it

     
  5. LeUniCow

    LeUniCow Active Member

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    In this video you are not being hit or pressured by anything. Also you're going on the assumption that people will know these routes. Your imagination and building skills are admirable, but simpler maps often do better.
     
  6. bar1234

    bar1234 Member

    Joined:
    Jun 13, 2018
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    well bro that map looks very good but if you ask me the flag room is good for defense and hard for offense
     
  7. uuretch

    uuretch New Member

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    i understand that in the midst of combat, it'd be pretty difficult to get across as easily as that. and of course, a player that is new to the map would not know all of its different paths; that could be said of any map at all. it's less intuitive than a hole in the ground or a staircase, yeah, but the various movement options available are concentrated to allow players to change their approach on the fly.

    i've considered adding more play area around the platform underneath the highest middle platform, which may remedy points of congestion in the map.
     
  8. JaxonCA12

    JaxonCA12 Member

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    It looks really, really cool, but I feel like it might favor Scout a bit too much.
     
  9. uuretch

    uuretch New Member

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    platforms. walls. wider walkways. bigger doorways. all available today.
    2020-02-14_19.32.17.png 2020-02-14_19.33.19.png 2020-02-14_19.33.05.png 2020-02-14_19.32.48.png 2020-02-14_19.32.39.png
     
  10. Bath_Maintenance

    Bath_Maintenance Well-Known Member

    Joined:
    Feb 8, 2017
    Messages:
    95
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    Awesome map here man, I love the space idea but what the others said, the maps routes are too confusing and are more like a speed run parkour map. But I see the changes you’ve implemented from the pictures but not in game. Also this map feels more of a event map then a actual CTF map. I believe you have potential to create a more suitable map for all players to enjoy but this map right now is pretty parkourish. Even with the changes from the pictures, will take a look in game then get back to giving some more feedback!
     
    • Agree Agree x 1
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