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Complete Boston

Discussion in 'Map Submissions' started by katana_mage, Mar 23, 2020.

  1. katana_mage

    katana_mage Member

    Joined:
    Aug 16, 2016
    Messages:
    10
    Ratings:
    +4
    CTF Map Submission

    Map Name: Boston
    Map ID: 434961
    Style: City (Boston)
    Creator(s): katana_mage w help from jumprope, 22Roses, nicoll321, and fireturtle
    Time of Day: noon
    Configured (yes/no): yes
    Number of Caps: 3
    Pictures:


    2020-03-24_14.26.27.png 2020-03-24_14.26.32.png 2020-03-24_14.26.57.png 2020-03-24_14.27.04.png flagroom outside.png spawn.png 2020-03-24_14.23.47.png 2020-03-24_14.24.05.png 2020-03-24_14.23.57.png 2020-03-24_14.26.17.png

    flagroom outside.png spawn.png
     
    • Like Like x 1
    #1 katana_mage, Mar 23, 2020
    Last edited: Mar 24, 2020
  2. abrakadabrax

    abrakadabrax Member

    Joined:
    Jun 8, 2018
    Messages:
    33
    Ratings:
    +10
    overall impression: really clean map. should 100% enter testing after adding a railing. 1 or 1.5 block high?

    • its cool that if u wanna go UG you gotta choose it immediately and stick to it. should be easier to recov than that one version of American Fort bc of that.
    • LOTS of sponges. the soulsand is limited tho, you will lotsa a speed if u care about fall damage.
    • add railing to map by the flagroom corner entrance leaving flagroom as heavy/chemist/necro SUCKS because they can only leave through the corner opposite of the flag. the other corner has high risk of kb off the map. (chemist could jump up to the roof without having to reach the sponge, but kb...)
    • entering flagroom as heavy/chemist/necro slightly less sucky. still needs railing tho.
     
    #2 abrakadabrax, Mar 24, 2020
    Last edited: Mar 24, 2020
  3. katana_mage

    katana_mage Member

    Joined:
    Aug 16, 2016
    Messages:
    10
    Ratings:
    +4
    Thanks so much for the feedback! I was thinking about a railing around the whole map or parts, decided I'm gonna put partial railings up. the map is updated on build #2 ID 434961
    I hope to get it on a ppm really soon!!

    some more mini walls have been placed to make the map a little less headshot friendly, and fences have been placed at parts of the edge near the back corner flagroom entrance. I hope to have more feedback by having this played in a ppm tomorrow.
     
    • Like Like x 1
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