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Complete Scorched Valley

Discussion in 'Map Submissions' started by cat_soop1997, May 20, 2020.

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  1. cat_soop1997

    cat_soop1997 Member

    Joined:
    May 25, 2019
    Messages:
    24
    Ratings:
    +14
    CTF Map Submission

    Map Name: Scorched Valley
    Map ID: 436681
    Style: Video Game
    Creator(s): cat_soop1997
    Time of Day:
    Configured (yes/no): yes
    Number of Caps: 3
    Pictures:

    This map was inspired off of the Gerudo Valley and Gerudo Fortress from Ocarina of Time.

    Any criticism and ideas to implement are encouraged, visiting the map is recommended to get a better view of everything.

    Thank you!

    5/21/2020 Edits:

    Revamped flag room

    Sponges added

    Small things added/removed
     

    Attached Files:

    • Like Like x 2
    #1 cat_soop1997, May 20, 2020
    Last edited: May 21, 2020
  2. Foodcourt

    Foodcourt Global MOD

    Joined:
    Dec 8, 2015
    Messages:
    133
    Ratings:
    +173
    Discord:
    Foodcourt#6408
    Feedback:

    Positives:
    1. Size of the map is good, not too small, not too large.
    2. You have put the effort to have enough Archer coverage and it shows. The obstacles and the underground on the map give players enough ability to pick different routes and ensures that Archer will not dominate.
    3. I have never seen a spawn like this before, but i actually do like it. It is unique and it is not too close to the flagroom, which is a plus in my book.

    Critiques:
    1. I think the flagroom is too small, if a lot of players are playing defense (which is typical of casual gameplay) it will be overcrowded and hard to play on. Additionally, the exits you would take to get out of the flagroom would take a lot of effort to reach. A little too defensive biased in my opinion.
    2. More sponges (preferably horizontal) I think would be beneficial. This would help routes and the improved mobility it something I would love to see on a map like this.
    3. Lastly, and this is not a big issue by any means, the edges of the map are pretty easily accessible. Once out, Soldiers would have a pretty easy job traversing this map, and, on the other side, void swaps from Scout would be common as there is a multitude of angles available for players to take advantage of.

    *Those are my thoughts after taking a quick run through of the map, I think the aesthetics are in good shape and there are not any glaring issues that stood out to me personally. Good job!
     
  3. cat_soop1997

    cat_soop1997 Member

    Joined:
    May 25, 2019
    Messages:
    24
    Ratings:
    +14
    Thanks for the feedback! I'll hop on and see what I can do to make some changes

    Changes have been made to the flag room and a couple of sponges have been added, let me know your thoughts whenever.

    Thanks for the feedback!
     
  4. Slingh

    Slingh Active Member

    Joined:
    Dec 1, 2018
    Messages:
    83
    Ratings:
    +46
    Would it be possible to get an aerial shot of the whole map?
     
  5. cat_soop1997

    cat_soop1997 Member

    Joined:
    May 25, 2019
    Messages:
    24
    Ratings:
    +14
    Done, although I recommend walking around the map yourself on build to get a better feel.
     
    • Agree Agree x 1
    #5 cat_soop1997, May 21, 2020
    Last edited: May 21, 2020
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