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Idea Dwarf Rework

Discussion in 'Capture the Flag' started by Daveeeeeeeee, May 26, 2020.

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  1. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

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    Armour:
    Chainmail Helmet
    Diamond Chestplate
    Chainmail Leggings
    Diamond Boots

    Inventory:
    Iron Axe
    3 Steak

    Mana Pool (XP Bar):
    Segments of 20. Starts with 10 segments filled up. Regenerates a segment every 3 seconds or 8 segments for a kill.

    Abilities:
    Heavy Weight - When the dwarf is holding its axe, it gets Slowness I and Strength I (both of these are stackable). By this I mean if the dwarf already has buffs from a chemist, that Strength I will become Strength II if the dwarf is holding its axe.

    Axe Throw - When the dwarf right clicks its axe, it launches the axe in a straight projection in the direction the dwarf was facing and costs 10 mana, The axe can travel 15 blocks maximum, if it doesn’t hit anyone, the axe returns to the dwarf’s inventory. However, if the axe does hit an enemy player, the dwarf will steal all of their passive abilities that that player has currently as well as blindness I and dealing 4 hearts true damage and the iron axe is replaced by a sharpness 1 iron sword. For example if the dwarf axe hits a chemist who has Strength I, Speed I, Resistance I and Regen I, the dwarf will take these effects for them self for however long they want. By this for every 1.5 seconds the dwarf has these effects, they will lose 1 segment of mana. However, if they right click the sword again the axe will return and the effects will go back from the dwarf to the player who was hit by the axe throw.

    Feast - If the dwarf is sneaking and right clicks the slot where their steak is. They can get another steak for the price of 8 mana. The dwarf can only have a maximum of 4 steak in total but starts off with 3.

    These numbers are rough ideas but the main concept is behind the abilities. Hopefully this would be an alternative to pyro or another class on defence.
     
    • Like Like x 1
    #1 Daveeeeeeeee, May 26, 2020
    Last edited: May 26, 2020
  2. Salty_Ivan

    Salty_Ivan Well-Known Member

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    I can see offensive potential in this class as it's able to steal speed 2 from an enemy ninja or even speed 3 from an assassin for up to 30 seconds, or if it hits some enemy with medic's regen.
     
  3. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

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    It should be max 15s cos of the way I worded how the original throw uses up 10 mana. But yeah number values can be tweaked but would be great against ninjas etc.
     
  4. Salty_Ivan

    Salty_Ivan Well-Known Member

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    But you get a mana every 3 seconds.

    Every 3 seconds you:
    Use 2 mana to maintain the effects
    Gain 1 mana from passive mana regen

    So you use net 1 mana every 3 seconds. -10 for throw, you have 10 left assuming you started with a full bar. 10*3 is 30 seconds.
     
  5. Greenfoot5

    Greenfoot5 Member

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    Greenfoot5#2535
    -1 mana per second for each effect and every level. The more powerful the skills, the more they damage your mana
     
  6. _SnowyStorm_

    _SnowyStorm_ New Member

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    I prefer the original dwarf
     
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