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Complete Airlock II

Discussion in 'Map Submissions' started by simcb, Jun 27, 2020.

  1. simcb

    simcb Active Member

    Aug 7, 2015
    CTF Map Submission

    Map Name: Airlock II (I honestly don't know what version we're at, but this is a rework of Miskey's Airlock I)
    Map ID: 439655
    Style: airlock style
    Creator(s): simcb
    Time of Day: late evening
    Configured (yes/no): yep
    Number of Caps: 3
    Aerial View
    Screen Shot 2020-06-27 at 11.27.14 AM.png
    Screen Shot 2020-06-27 at 11.28.15 AM.png

    View from spawn
    Screen Shot 2020-06-27 at 11.29.05 AM.png

    Pathway behind flagroom (sponge launches to top of dome)
    Screen Shot 2020-06-27 at 11.29.57 AM.png

    View coming out of flagroom (to mid)
    Screen Shot 2020-06-27 at 11.30.39 AM.png

    Screen Shot 2020-06-27 at 11.31.54 AM.png

    View from back of flagroom
    Screen Shot 2020-06-27 at 11.33.04 AM.png

    View of corner entrance into flagroom
    Screen Shot 2020-06-27 at 11.33.48 AM.png

    additional staircase out of flagroom
    Screen Shot 2020-06-27 at 11.52.06 AM.png

    Aesthetic changes from Airlock I:
    - made it more similar to the original airlock (grass inside, snow* outside)
    - nether portals B)
    - white stained glass instead of red/blue glass

    Gameplay changes from Airlock I:
    - widened several entrances & the side paths that go over the void
    - flag "room" moved to the back of the big dome
    - path added on the back of the dome (2 side entrances from back path)
    - sponge that goes to the top of the big domes (several soul sand patches to jump down on marked with red/blue carpet)
    - made mid more accessible
    - added various sponges to access top of the tunnels/domes
    - attempted to make navigating and running on top of the tunnels and domes easier
    - replaced the annoying waterfalls and pools in the side tunnels with small barriers
    - added small staircases right outside flagroom

    *for some reason sometimes when I load the map, some of the snow blocks disappear, don't really know how to fix this (block melting is already disabled)

    **Feedback is appreciated, but I probably won't make any changes until this map is tested in a spotlight saturday or a PPM. Unless there are any major problems or bugs with the map that you can find, I likely won't be changing it for the present time.
    • Like Like x 1
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