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Idea [Class] Valor

Discussion in 'Capture the Flag' started by Recovs, Jul 6, 2020.

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  1. Recovs

    Recovs Unknown Member

    May 17, 2015
    This idea is basically based off of the game Valorant and its character's abilities with a couple tweaks. Please leave feedback if you have any. Without further ado, here is how the class works.




    Leather Chestplate (light blue dye)
    Leather Leggings (blue dye)
    Leather Boots

    • Protection III on Chestplate + Boots
    • Protection II on Leggings

    Stone Sword (Sharpness I)
    4 Steak
    2 Slimeballs (Decay)
    1 Eye of Ender (Decoy)


    Dash: Hold sword to gain/charge up mana. Can only use Dash when mana bar is full. Charging time takes 5 seconds for full mana. Switching off your slot with sword does not reset your mana. After use, cooldown of 3 seconds will apply before gaining mana again. Can Dash at any direction by facing towards it. Can Dash up to 3 blocks. You're able to dash through webs. If you hit a player with your sword when dashing towards them, they get weakness I for 5 seconds. You can also dash upwards 3 blocks if you're looking up.

    If you Dash downwards, you won't take any fall damage and if you're at least 4 blocks in the air while doing so, you'll do this "ground pound" effect that knocks players slightly away from you and deals one heart of damage.

    Dashing towards or away a enemy pyro will extinguish the fire near you if there is any. It will also extinguish yourself if you're on fire.

    Decay: Max 2 slimeballs. Cooldown of 15 seconds before regaining one back or can regain by a full restore by a medic. Slowly removes the enemies health and feeds it onto yourself while giving off slowness I for 7 seconds. (Good against groups of enemies) Valor's Slimeball dips much faster in the air than Scout’s Slimeball. Works almost like a splash potion, but with a bit more range. Decay's radius effect is 2 blocks wide from where the slimeball lands/hits. Decay will stay on the surface for 5 seconds and will show the poison effect particles until it clears up. The Decay effects can be removed by respawning, getting healed, or by killing the Valor. Using multiple Decays near each other does not remove hearts quicker, it only increases the radius. Player’s that had Decay applied onto them will be immune to it for 10 seconds. (Show red particles on top of player to display their immunity)

    Decoy: Max 1 Eye of Ender. Only way to obtain this ability is by dealing X amount of damage or by killing an enemy. (not sure how much damage yet) Cooldown of 8 seconds before gaining this ability again. Right click Eye of Ender to use. Sets respawn point wherever you used Decoy. (Will show floating Eye of Ender where you’ll respawn) In this mode, you'll be temporary buffed with strength II and speed II. A purple (nether portal) contrail will show that you’re in this mode. You have 7 seconds to be in this mode before it runs out. (You can not gain another Decoy when one is active) If you die during in this mode, you'll respawn where you used Decoy, but with 0 steak. (Respawning where you used Decoy will play the enderman teleporting sound) If you pick up the flag and die, you’ll respawn normally like any other player. Revive Tag will not work if Decoy is active.

    • Like Like x 13
    • Optimistic Optimistic x 2
    • Creative Creative x 2
    • MVP Honor MVP Honor x 1
  2. Arkenssine

    Arkenssine Member

    Jul 29, 2016
    Sounds like a real fun idea! I can’t really make any critiques since I’ve been away from ctf for a millennium but it looks like a real fun concept to play with
    • Friendly Friendly x 1
  3. Zarpin

    Zarpin #1 6ᴏʙʙʏ ꜰᴀɴ & ʙʀᴀᴡʟ ᴠᴏᴛᴇʀ (っ◔◡◔)っ

    May 27, 2020
    Idk how people come up with these class ideas, but this sounds very interesting & fun.
    • Like Like x 1
  4. quarterpan

    quarterpan CTFer

    Oct 25, 2017
    I definitely think that this would be a great addition to the game, especially since it seems to be more offense-biased which is why it's especially appealing. It seems like a very unique class that uses it's movement for both agility and damage/fighting rather than other classes that may have more movement than damage or visa versa. I'm quite exited to see the different playstyle variations that would arise if this class is implemented!

    Specifics-wise, I believe the Decay ability would be a nice addition to the game since it's another one of the AoE traits, which currently is mainly used by Engineer. Along with that, Decoy would be a pretty interesting ability to use since it would require some game-sense and coordination in order to effectively know when to use it/when not to use it. Like I said before, Dash is utilizing movement for both mobility and damage which in my opinion truly makes this kit stand out due to it's unique playstyle's potential. A side-note, I like how the Decay/Decoy abilities already have limits set to them that make them seem quite balanced compared to other classes (i.e. not being able to stack Decays or use multiple Decoys at once).

    I'd love to see the kit implemented into the game, as I've said multiple times, I think it'll bring a new and unique playstyle into the game that can use it's movement for both mobility and damage. :grinning:
    • Like Like x 2
  5. Soundkld

    Soundkld b1.mcctf.com

    May 19, 2015
    This is dope! Definitely a class I would use
  6. Rejeqted

    Jul 7, 2016
    Hey Recovs,
    Valor appeals to me, as Amir said already above it would make offense on casual and competitive greater.
    The Dash ability could be compared with Soldier to knock away people that are waiting on the soldier as an example.
    For the Decay I would like to see it in game play to judge about it.
    The Decoy ability would decrease times in stalemates, alone with this you already have my +1.
    I believe adding too many abilities to one class would make it too unbalanced. I really like the idea of the Decay but I find one of it's abilities should either be added to another new class or be removed completely.
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