A lot of people including myself have recently been complaining about hits not registering at all sometimes - it happens particularly often in my case, so I thought I'd make a more concrete area for discussing it. I don't recall exactly when it became this common, but all that I know is that the hit reg was never this bad in the past. There's always been the double hit glitch from time to time, which hasn't changed in frequency surprisingly (you'd think it would), but hits currently have a significantly higher chance to just poof out of the server's detection for some reason. The worst bouts of it can nullify hits for upwards of 2 full seconds from what I've noticed; It appears to happen to every player on the network, and isn't specific to LabyMod, BLC, Lunar, or Vanilla. I can (and have) recorded it happening on several occasions, but I currently don't have any video trimming software, which leads me into the next bit. If anyone reading this has clips of the hit reg failing or is willing to record it, post the links here so we can get multiple perspectives on what exactly is happening with it. Staff are aware of the problem and are trying to fix it to my knowledge, but they need a more broad selection for assessing this than themselves. I think we'd all appreciate holding combos and getting the carrier kills we're supposed to, so the more clips the merrier.