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Idea Offense Support Engineer

Discussion in 'Capture the Flag' started by Cardonation, Oct 5, 2020.

  1. Cardonation

    Cardonation CTF MOD | Assistant Events Manager

    Oct 8, 2015
    This is an idea to rework current Engineer into an offensive support class based on conversations held in the CTF Community Discord.

    No changes made.

    Changed to a Stone Sword with no enchantments, sacrificing damage for the ability to block and a lowered Grenade Launcher cooldown.

    Grenade Launcher

    Cooldown is reduced by 1-2 seconds. This keeps it nerfed from its original 4 seconds while making it a viable option again.

    Here's the main part of the rework
    Speed Pad ---> Better Utility
    Speed Pad would be changed into something that is much better for utility. All of these utilities that are STRUCTURES have flag restrictions. Here are several options:

    - Jump Boost Pad / Sponge would be placeable and allow teammates to get to higher places quickly. Breaks after 5 uses or a recall. (Basically better mobility option than current speed pads).

    - Checkpoint would be a placeable item that can cause an ally to respawn on it upon death instead of the normal spawn. The checkpoint would have a larger restriction from the flagroom (about 30-40 blocks). Allies can choose to respawn at the checkpoint by right clicking it, being allowed to 3 times before it breaks (45 second cooldown).

    - EMP Device would be a projectile that spawns a structure that releases a pulse in a 6x6x6 area. This pulse removes all positive effects (including passives such as Ninja speed) from those caught inside of its range.

    - Power Adapter would be a fishing rod that can attach to allies and give them Resistance I as long as the Engineer doesn't swap off the item and is within 10 blocks of the ally. The projectile is very fast. Stops working on flag carriers if the flag is held for too long (prevents stalemate).

    Heal Aura
    Heal Aura removes the Death Tag upon right click instead of on set intervals of every 5 seconds. The passive timer is replaced by a cooldown of 5 seconds. (This is mainly because 5 seconds is way too long to be holding Heal Aura and not a weapon/steak while your carrier is death tagged).

    Let me know what you think / what you would change / any additional ideas. This class needs a rework and people want another buff to offense, making it the perfect time to capitalize on changes.
    • Like Like x 4
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