For Season 1, the way maps are being picked for the initial part of the season seems to be the same as the way it was done in officials except from a map pool. Whilst this works, I feel like it will be quite stale and could lead to the season being pretty predictable as teams will just pick the maps that they are best on and will most likely agree on a map such as Blackout or Pagodas III meaning gameplay becomes repetitive and tedious. Instead I propose that the way maps are selected for the initial part of the season (the 8 week long league) works like this. 1st Map Pool: A classic map that has been played in officials and the comp scene for a while. Examples: Pagodas III, Airlock I, Bazaar 2nd Map Pool: A throwback map or a map that has been played a little bit in competitive but is relatively unknown. Examples: Opposites Collide V, Slate I, Aquafus V 3rd Map Pool: Any good 5 cap map. Examples: Blackout, Waitomo Caves, Adrenaline For the 1st and 2nd map, the maps should be adjusted so that they are 3 caps and 20 minutes long if they are not already e.g Bazaar would need to be changed. For the 3rd map, the map should be adjusted so that they are 5 caps and 20 minutes long if they are not already e.g Blackout would need to be changed. For each week of the 8 weeks, a map from each segment of the pool should be picked and then all matches that week will have to play those 3 maps. I think this would make for more interesting and intense competitive gameplay as teams would need to practise different maps rather than just relying on the maps they are best at.