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Let’s talk about the nether roof, gold farms and server lag

Discussion in 'Raid' started by Colonel_Graff, Jan 6, 2021.


Should mob spawning above the nether be disabled?

  1. Yes

    5 vote(s)
  2. No

    0 vote(s)
  3. Unsure/undecided

    0 vote(s)
  1. Colonel_Graff

    Colonel_Graff http://www.brawl.com/games/ctf/lookup/188857/

    Jun 16, 2015
    Hey guys-

    There was a series of features added to this map that, when taken together, I think break the gamemode.

    They are:
    1) Access to the nether roof;
    2) Updating to 1.16; and
    3) AFK mode, reducing tracking substantially

    What these three things do together is allow for massive gold farming to be done in the nether. While gold farming in the past was pretty limited due to Minecraft mechanics and ability to track AFKs, in 1.16 (and with the AFK nerf) it is incredibly easy to do. An example of a non-XP 2700 gold per hour farm is here:

    Also, XP generating versions of gold farms exist and can easily be used to get levels very quickly (like level 30 in a matter of minutes).

    How this breaks the gamemode is as follows:
    1) It causes a lot of mobs to be spawned in, slowing down the server for everyone
    2) It will add a lot of inflation to the market (just give it a month)
    3) It incentivizes everyone to put a bunch of these up, setting up alts to AFK there and making these very difficult to track

    My suggestion to solve all of these issues is simple: disable mob spawning in the nether above 128. This simple change will control inflation, help server performance, and get Raid away from “Gold FarmVille” and back into a true tracking, raiding and selling experience.
    • Like Like x 2
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