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My thoughts on the current classes right now

Discussion in 'Capture the Flag' started by FlagCTF, May 15, 2021.

  1. FlagCTF

    FlagCTF Member

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    In this thread ill be discussing my opinion on the current state of the classes available in ctf right now, feel free to share your opinion too

    Heavy:
    The class is not bad, well balanced and an excellent class to hold the flag and make it extremely hard for ninjas to get you.
    Soldier: Again, well balanced, perfect for stealing the enemy’s flag and running away with it.
    Medic: Very crucial class, again, well balanced and no problem in my opinion
    Archer: Another perfect example of a perfect class, especially the idea of sniping people if they are far away, they get instantly killed when hit by an arrow.
    Chemist: after alot of rework on it, its my favorite class after all, its current state is totally perfect.
    Mage: Mage is pretty good, however i would consider reducing the damage the damage spell gives to a person trapped inside ice(after the mage freezes the enemy with the freeze spell). But other than that its still a very good class to play with.
    Engineer and Necro: ill be honest here but you guys ruined both classes, the old versions were much better, the ideas of automation (the turret) and mobs killing enemies were perfect. And the teleportation system was very cool, why remove it? I find the speed thing that the current engineer class gives is almost useless, and the healing aura giving steak to players? I respectfully disagree here, because thats a medic thing to do, not any other class. The old regen cake was much better.
    And gernade launcher? Pffff, come on... does it even make a difference whether you use it or not?
    Necro revival tag? Are you serious?
    The developers and staff should really consider reverting back those two classes to their original state.
    Ninja and assassin: though i hate playing against those two classes, i still dont see much of a problem with them, though sometimes i get mad when a ninja crits me out to death or Wtaps me out and im unable to hit him
    Dwarf: Trash, really bad, i can just knock a dwarf that is holding a flag and take the flag and run easily, since dwarf has slowless, it might be a good idea to give it a reduced knockback.
    Elf: Good class.
    Fashionista: same as elf
    Scout: Again not bad.
    i hope i covered all the classes available here.
     
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  2. Div1deByZero

    Div1deByZero Well-Known Member

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    remove medic webs
     
  3. Mnkynoodles

    Mnkynoodles Annihilation Member

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    Engi rework was due to the unviability in comp
    necro rework was due to mob AI no longer working, coding was ****ed

    dwarf is getting a rework in the near future
     
  4. Avalanche14

    Avalanche14 Oldie

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    The only thing I liked about the old engineer was the teleport mechanic. It made large maps feel small instantly teleporting you wherever. But with both map sizes getting smaller and player numbers its pretty redundant as a class.

    New eng is comparably more fun to play, and I think the recent changes have really toned down its overwhelming capabilities.
     
  5. scapezar

    scapezar Hack Test Manager - Bans & Appeals Sub-Manager

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    Speak for the casual, retired, and newer players! :raised_hands: People commonly take the opinion from a highly competitive point of view, so thank you for this useful feedback because you aren't alone.

    Above comments are of course still valid, but having old classes fixed and brought back with fresh features is an option I think we should be actively exploring ... This is something already teased with the last (short-lived) release of experimental classes during the week of April Fools 2021. We took all your feedback and plan to fix those classes (one of which include Mechanic, a class comparable to old Engineer). So, hopefully we can test them once again before coming to an official release of certain new class(es) down the line.
     
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  6. Prouddyyy

    Prouddyyy Coca Cola or Pepsi?

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    Just simplify the classes classes are way too complicated that's one of the reasons ctf doesn't grow
     
    • Agree Agree x 1
  7. ZBoy3210

    ZBoy3210 Member

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    I think engineer is fun to play, but the mechanics have made it a shell of what many players enjoyed. The TNT cannon is barely useful (don't see a many good engineers use it other than on top of a player) and really it has become a health-boosting PvP class for those good at it. The simplicity went down the tube with this class a while back. I understand the recent nerf in regen, but it hasn't changed the class in my view. Again, just what I see in playing.



    100% accurate. This point has been touched on numerous times as alienating new players and continuing to cater to regulars - we have two active threads relating to the concept of this. That said, it is worrying not much is said about these topics.
    Interest in Minecraft is lower among long-time players, but Brawl CTF counts have been on a notable decline recently. 10-20 players online regularly now is a far cry from previous times. I firmly believe decreasing simplicity has been part of that equation.
     
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